/// <summary>
 /// Creates n amount of new enemies. All parameters should be set in inspector.
 /// </summary>
 public void Create()
 {
     if (EnemyCreator != null)
     {
         for (int i = 0; i < DebrisCount; i++)
         {
             EnemyCreator.ForceCreate(DebrisType, transform.position);
         }
     }
 }