private void buildFinalBossWave(EnemyWave newWave, ContentManager _content) { _creator = new ConcreteFinalBossCreator(); Vector2 pos = new Vector2(300, 50); newWave.addEnemy(_creator.CreateEnemy(pos, Vector2.One, _content, new EnemyMovements())); }
private void buildGruntAWave2(EnemyWave newWave, ContentManager _content) { _creator = new ConcreteGruntACreator(); for (int j = 0; j < 4; j++) { EnemyMovements moves = new EnemyMovements(); for (int i = 0; i < 10; i++) { moves.addMovement(new MoveDown(3.0)); moves.addMovement(new MoveUp(3.0)); } Vector2 pos = new Vector2(j * 100, 0); Vector2 vel = new Vector2(-1, 1); newWave.addEnemy(_creator.CreateEnemy(pos, vel, _content, moves)); } }
private void buildGruntBWave1(EnemyWave newWave, ContentManager _content) { _creator = new ConcreteGruntBCreator(); int height = 50; for (int j = 1; j < 5; j++) { EnemyMovements moves = new EnemyMovements(); for (int i = 0; i < 10; i++) { moves.addMovement(new MoveLeft(6.0)); moves.addMovement(new MoveRight(6.0)); } Vector2 pos = new Vector2(800 - (j * 100), height); Vector2 vel = new Vector2(-1, 1); newWave.addEnemy(_creator.CreateEnemy(pos, vel, _content, moves)); height += 100; } }
private void buildGruntBWave2(EnemyWave newWave, ContentManager _content) { _creator = new ConcreteGruntBCreator(); int width = 350; for (int j = 1; j < 5; j++) { EnemyMovements moves = new EnemyMovements(); for (int i = 0; i < 10; i++) { moves.addMovement(new MoveUp(3.0)); moves.addMovement(new MoveDown(3.0)); } Vector2 pos = new Vector2(width, 300); Vector2 vel = new Vector2(-1, 1); newWave.addEnemy(_creator.CreateEnemy(pos, vel, _content, moves)); width += 100; } }
public override void OnInspectorGUI() { EnemyCreator enemy = (EnemyCreator)target; EditorGUILayout.LabelField("Create an enemy bot"); enemy.prefab = (GameObject)EditorGUILayout.ObjectField("Enemy Prefab", enemy.prefab, typeof(GameObject), true); enemy.position = (Vector3)EditorGUILayout.Vector3Field("Enemy Position", enemy.position); enemy.visionRadius = (float)EditorGUILayout.FloatField("Vision Collider Radius", enemy.visionRadius); enemy.speed = (float)EditorGUILayout.FloatField("Enemy Speed", enemy.speed); if (GUILayout.Button("Create Enemy")) { if (enemy.CreateEnemy()) { GUILayout.Box("Inimigo criado com sucesso!"); } else { GUILayout.Box("Falha ao criar!"); } } }
private void buildWaveFromFile(EnemyWave newWave, String filename, ContentManager _content) { waveObj JSON = JsonConvert.DeserializeObject <waveObj>(File.ReadAllText(dirpath + filename)); //'C:\Users\elifo\Desktop\MyStuff\School Projects\487sp19_bulletgame\content\BulletGame\wave5.json'.' for (int enemyIdx = 0; enemyIdx < JSON.enemies.Count; enemyIdx++) { if (JSON.enemies[enemyIdx].type == "GruntA") { _creator = new ConcreteGruntACreator(); } else if (JSON.enemies[enemyIdx].type == "GruntB") { _creator = new ConcreteGruntBCreator(); } else if (JSON.enemies[enemyIdx].type == "MidBoss") { _creator = new ConcreteMidBossCreator(); } else if (JSON.enemies[enemyIdx].type == "FinalBoss") { _creator = new ConcreteFinalBossCreator(); } EnemyMovements moves = new EnemyMovements(); MovementFactory movementFactory = new MovementFactory(); for (int rep = 0; rep < JSON.enemies[enemyIdx].movementRepetitions; rep++) { for (int moveIdx = 0; moveIdx < JSON.enemies[enemyIdx].movements.Count; moveIdx++) { moves.addMovement(movementFactory.makeMovement(JSON.enemies[enemyIdx].movements[moveIdx].type, JSON.enemies[enemyIdx].movements[moveIdx].duration)); } } Vector2 pos = new Vector2(JSON.enemies[enemyIdx].startPos[0], JSON.enemies[enemyIdx].startPos[1]); Vector2 vel = new Vector2(JSON.enemies[enemyIdx].startVel[0], JSON.enemies[enemyIdx].startVel[1]); newWave.addEnemy(_creator.CreateEnemy(pos, vel, _content, moves)); } }