void FixedUpdate() { if (!isDead) { GetComponent <Rigidbody>().transform.LookAt(player.transform.position); } if (EnemyClear.killGoal == EnemyClear.getKillCount()) { isDead = true; navAgent.isStopped = true; navAgent.enabled = false; rend.material.SetColor(Shader.PropertyToID("_Color"), Color.green); Destroy(gameObject, 2.0f); } }