Beispiel #1
0
    void FixedUpdate()
    {
        if (!isDead)
        {
            GetComponent <Rigidbody>().transform.LookAt(player.transform.position);
        }
        if (EnemyClear.killGoal == EnemyClear.getKillCount())
        {
            isDead             = true;
            navAgent.isStopped = true;
            navAgent.enabled   = false;
            rend.material.SetColor(Shader.PropertyToID("_Color"), Color.green);

            Destroy(gameObject, 2.0f);
        }
    }