private void CheckTurn()
 {
     if (!initiatives[currentTurn].isPlayer && isPlayerTurn)
     {
         Debug.Log("DESTROY CURSOR");
         isPlayerTurn = false;
         cursorScript.Die();
     }
     else if (initiatives[currentTurn].isPlayer && !isPlayerTurn)
     {
         Debug.Log("INSTANTIATE CURSOR");
         isPlayerTurn = true;
         mapGeneratorScript.InstantiateCursor(playerCoords.x, playerCoords.y);
         cameraScript.GoTo(playerCoords);
     }
     else if (!initiatives[currentTurn].isPlayer && !isPlayerTurn)
     {
         cameraScript.GoTo(enemyCoords);
         enemyScript.StartTurn();
     }
 }