void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { if (eClass != null) { eClass.DamagePlayer(); } } }
void OnCollisionEnter(Collision other) { if (other.gameObject.tag == "Enemy") { if (airP != null && eCaster != null) { airP.enemy = other.gameObject; airP.DamageEffect(); Destroy(gameObject); } } if (other.gameObject.tag == "Player") { Destroy(gameObject); if (eCaster != null) { airP.usingEnergy = false; } if (eClass != null) { eClass.DamagePlayer(); } } }