Esempio n. 1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag(target))
     {
         other.GetComponent <Health> ().ChangeHealth(damage);
         Instantiate(hitEffect, transform.position, Quaternion.identity);
         Vector3 dir = other.transform.position - owner.transform.position;
         dir.y = 0;
         dir.Normalize();
         EnemyAI _enemyScript = other.GetComponent <EnemyAI> ();
         if (_enemyScript != null)
         {
             _enemyScript.AddImpact(dir, knockbackForce);
         }
     }
 }
Esempio n. 2
0
 void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag(target))
     {
         other.GetComponent <Health> ().ChangeHealth(damage);
         Instantiate(hitEffect, transform.position, Quaternion.identity);
         Vector3 dir = other.transform.position - owner.transform.position;
         dir.y = 0;
         dir.Normalize();
         //como este script será usado tanto por el player como por el enemigo
         //es posible que _enemyScript sea nulo
         EnemyAI _enemyScript = other.GetComponent <EnemyAI> ();
         //debido a esto hacemos este chequeo para evitar errores
         if (_enemyScript != null)
         {
             _enemyScript.AddImpact(dir, knockbackForce);
         }
     }
 }