Esempio n. 1
0
        private void 修改属性()
        {
            //声明变量
            int  index = -1, index2, t_level, i = 0;
            uint t_add, t_pet, t_skilladd = 0;

            //ListView_SkillProperties_Edit中有项目才进行修改
            if (this.ListView_SkillProperties_Edit.Items.Count > 0)
            {
                //循环项目数次
                for (i = 0; i < this.ListView_SkillProperties_Edit.Items.Count; i++)
                {
                    index      = -1;
                    index2     = 0;
                    index2     = this.ListView_SkillProperties_Edit.Items[i].SubItems[0].Text.IndexOf("+", index + 1);                                    //公式第一个+号位置
                    t_pet      = Convert.ToUInt32(this.ListView_SkillProperties_Edit.Items[i].SubItems[0].Text.Substring(index + 1, index2 - index - 1)); //技能偏移
                    t_skilladd = (uint)ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)ReadWriteCtr.ReadMemInt(全局变量.进程ID, 基址.人物基址) + t_pet);                     //技能地址
                    t_level    = EncDec.Decrypt(全局变量.进程ID, (uint)t_skilladd + 基址.技能等级偏移, 基址.解密基址);                                                        //技能等级
                    Thread.Sleep(30);                                                                                                                     //延迟30毫秒
                    t_add = (uint)ReadWriteCtr.ReadMemCode(全局变量.进程ID, Convert.ToString(基址.人物基址) + "+" + this.ListView_SkillProperties_Edit.Items[i].SubItems[0].Text);
                    //加密
                    EncDec.Encryption(全局变量.进程ID, (uint)(t_add + 8 * (t_level - 1)), TransCtr.IntToFloat(this.ListView_SkillProperties_Edit.Items[i].SubItems[1].Text), 基址.解密基址);
                    Thread.Sleep(30);   //延迟30毫秒进入下一循环
                }
            }
            else
            {
                MessageBox.Show("List中没有数据", "错误", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }