/// <summary>
        /// Handles the <see cref="Facade.Interactor"/> untouching state.
        /// </summary>
        /// <param name="interactable">The Interactable being touched.</param>
        protected virtual void HasUntouched(InteractableFacade interactable)
        {
            EnablePointerContainer.SetActive(true);
            if (!DisablePointerOnInteractorTouch || ShouldIgnoreEnablePointer)
            {
                return;
            }

            PointerContainer.SetActive(true);
        }
        /// <summary>
        /// Handles the <see cref="Facade.Interactor"/> touching state.
        /// </summary>
        /// <param name="interactable">The Interactable being touched.</param>
        protected virtual void HasTouched(InteractableFacade interactable)
        {
            if (!DisablePointerOnInteractorTouch)
            {
                return;
            }

            PointerContainer.SetActive(false);
            EnablePointerContainer.SetActive(false);
        }