public override void Update(GameSettings settings, GameTime gameTime) { Manifold manifold = new Manifold(); CollidePolygon.CollidePolygons(ref manifold, _polygonA, ref _transformA, _polygonB, ref _transformB); WorldManifold.Initialize(ref manifold, ref _transformA, _polygonA.Radius, ref _transformB, _polygonB.Radius, out _, out FixedArray2 <Vector2> points, out _); DrawString("Point count = " + manifold.PointCount); DebugView.BeginCustomDraw(ref GameInstance.Projection, ref GameInstance.View); { Color color = new Color(0.9f, 0.9f, 0.9f); Vector2[] v = new Vector2[Settings.MaxPolygonVertices]; for (int i = 0; i < _polygonA.Vertices.Count; ++i) { v[i] = MathUtils.Mul(ref _transformA, _polygonA.Vertices[i]); } DebugView.DrawPolygon(v, _polygonA.Vertices.Count, color); for (int i = 0; i < _polygonB.Vertices.Count; ++i) { v[i] = MathUtils.Mul(ref _transformB, _polygonB.Vertices[i]); } DebugView.DrawPolygon(v, _polygonB.Vertices.Count, color); } for (int i = 0; i < manifold.PointCount; ++i) { DebugView.DrawPoint(points[i], 0.1f, new Color(0.9f, 0.3f, 0.3f)); DrawString(points[i].ToString()); } DebugView.EndCustomDraw(); }
/// <summary> /// Evaluate this contact with your own manifold and transforms. /// </summary> /// <param name="manifold">The manifold.</param> /// <param name="transformA">The first transform.</param> /// <param name="transformB">The second transform.</param> private void Evaluate(ref Manifold manifold, ref Transform transformA, ref Transform transformB) { switch (_type) { case ContactType.Polygon: CollidePolygon.CollidePolygons(ref manifold, (PolygonShape)FixtureA.Shape, ref transformA, (PolygonShape)FixtureB.Shape, ref transformB); break; case ContactType.PolygonAndCircle: CollideCircle.CollidePolygonAndCircle(ref manifold, (PolygonShape)FixtureA.Shape, ref transformA, (CircleShape)FixtureB.Shape, ref transformB); break; case ContactType.EdgeAndCircle: CollideEdge.CollideEdgeAndCircle(ref manifold, (EdgeShape)FixtureA.Shape, ref transformA, (CircleShape)FixtureB.Shape, ref transformB); break; case ContactType.EdgeAndPolygon: CollideEdge.CollideEdgeAndPolygon(ref manifold, (EdgeShape)FixtureA.Shape, ref transformA, (PolygonShape)FixtureB.Shape, ref transformB); break; case ContactType.ChainAndCircle: ChainShape chain = (ChainShape)FixtureA.Shape; chain.GetChildEdge(_edge, ChildIndexA); CollideEdge.CollideEdgeAndCircle(ref manifold, _edge, ref transformA, (CircleShape)FixtureB.Shape, ref transformB); break; case ContactType.ChainAndPolygon: ChainShape loop2 = (ChainShape)FixtureA.Shape; loop2.GetChildEdge(_edge, ChildIndexA); CollideEdge.CollideEdgeAndPolygon(ref manifold, _edge, ref transformA, (PolygonShape)FixtureB.Shape, ref transformB); break; case ContactType.Circle: CollideCircle.CollideCircles(ref manifold, (CircleShape)FixtureA.Shape, ref transformA, (CircleShape)FixtureB.Shape, ref transformB); break; default: throw new ArgumentException("You are using an unsupported contact type."); } }