void FindReferences() { entityStats = GameObject.FindGameObjectWithTag("ConCom_EntityStats").GetComponent <UI_EntityStats>(); commandWheel = GameObject.FindGameObjectWithTag("ConCom_CommandWheel").GetComponent <UI_CommandWheel>(); resPointsCounter = GameObject.FindGameObjectWithTag("ConCom_ResCounter").GetComponent <UI_ResCounter>(); buildButtonsRoot = GameObject.FindGameObjectWithTag("ConCom_BuildButtons"); cam = Camera.main; marquee = GameObject.FindGameObjectWithTag("ConCom_BoxSelect").GetComponent <Image>(); movementGrid = GameObject.FindGameObjectWithTag("ConCom_Grid"); initGridPos = movementGrid.transform.position; lineMouse = GameObject.FindGameObjectWithTag("ConCom_Line1").GetComponent <Effect_Line>(); lineVert = GameObject.FindGameObjectWithTag("ConCom_Line2").GetComponent <Effect_Line>(); }
// Use this for initialization new void Start() { base.Start(); lineEffect = Instantiate(lineEffectPrefab, transform.position, Quaternion.identity); lineEffect.SetEffectActive(0); chainEndsEffect = new Effect_Point[2]; chainEndsEffect[0] = Instantiate(chainEndsEffectPrefab, transform.position, Quaternion.identity); chainEndsEffect[1] = Instantiate(chainEndsEffectPrefab, transform.position, Quaternion.identity); chainEndsEffect[0].SetEffectActive(false); chainEndsEffect[1].SetEffectActive(false); audioLoop = Instantiate(audioLoopPrefab, transform.position, Quaternion.identity); audioLoop.SetEffectActive(false); }
// Use this for initialization new void Start() { base.Start(); shieldMod = new ShieldMod(parentUnit, 1, ShieldModType.ShieldProject); abilityBar = parentUnit.hpBar.GetComponent <UI_AbilBar_ShieldProject>(); abilityBar.SetShield(shieldMod.shieldPercent, shieldMod.shieldPercent < 0); lineEffect = Instantiate(lineEffectPrefab, transform.position, Quaternion.identity); lineEffect.SetEffectActive(0); pointEffect = Instantiate(pointEffectPrefab, transform.position, Quaternion.identity); pointEffect.SetEffectActive(false); audioLoop = Instantiate(audioLoopPrefab, transform.position, Quaternion.identity); audioLoop.SetEffectActive(false); }