void addResourceLoaders() { uiResources = gameObject.AddComponent <UIResourceLoader>(); effectResources = gameObject.AddComponent <EffectResourceLoader>(); configResources = gameObject.AddComponent <ConfigResourceLoader>(); dataTableResources = gameObject.AddComponent <DataTableResourceLoader>(); modelResources = gameObject.AddComponent <ModelResourceLoader>(); sceneResources = gameObject.AddComponent <SceneResourceLoader>(); }
void Awake() { inst = this; }