Esempio n. 1
0
        // Note that this does not appear to work at this time. I probably need to have more infos.
        public void SetVibration(int left, int right)
        {
            // my first clue that it doesn't work is that LEFT  and RIGHT _AREN'T USED_
            // I should just look for C++ examples instead of trying to look for SlimDX examples

            var parameters = new EffectParameters
            {
                Duration              = 0x2710,
                Gain                  = 0x2710,
                SamplePeriod          = 0,
                TriggerButton         = 0,
                TriggerRepeatInterval = 0x2710,
                Flags                 = EffectFlags.None
            };

            parameters.GetAxes(out var temp1, out var temp2);
            parameters.SetAxes(temp1, temp2);
            var effect = new Effect(_joystick, EffectGuid.ConstantForce);

            effect.SetParameters(parameters);
            effect.Start(1);
        }
Esempio n. 2
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        /// <summary>
        /// Creates an FFB effect, stores it at a given slot and starts its playback.
        /// </summary>
        /// <param name="data">
        /// Parameters of the effect to be created.
        /// </param>
        /// <returns>
        /// Returns true if successful, otherwise returns false.
        /// </returns>
        public bool SendFFBEffect(DataClasses.FFBEffectData data)
        {
            //Check if the device is properly initialized
            if (ffbDevice == null)
            {
                MessageBox.Show("Device not initialized.", FFBInspector.Properties.Resources.errCap_devError,
                                MessageBoxButtons.OK, MessageBoxIcon.Stop);
                return(false);
            }

            //If there is an effect already stored in this slot, remove it
            StopOneEffect(data.slot);

            int[] axes = new Int32[actuatorsObjectTypes.Count];
            int   i    = 0;

            foreach (int objt in actuatorsObjectTypes)
            {
                axes[i++] = objt;
            }

            //Set effect direction
            int[] dirs = data.effect.GetDirections();

            //Set the general effect parameters up
            EffectParameters eParams = new EffectParameters();

            eParams.Duration = data.effect.duration;
            eParams.Flags    = EffectFlags.Cartesian | EffectFlags.ObjectIds;
            eParams.Gain     = data.effect.gain;
            eParams.SetAxes(axes, dirs);
            eParams.StartDelay            = data.effect.startDelay;
            eParams.SamplePeriod          = 0; //Use the default sample period;
            eParams.TriggerButton         = data.effect.trigButton;
            eParams.TriggerRepeatInterval = data.effect.trigRepInterval;

            //Set the type specific effect parameters up
            TypeSpecificParameters typeSpec = null;

            if (data.effect.effectGuid == EffectGuid.ConstantForce)
            {
                DataClasses.ConstantEffectTypeData cfEfd = (DataClasses.ConstantEffectTypeData)data.effect;
                typeSpec = new ConstantForce();
                typeSpec.AsConstantForce().Magnitude = cfEfd.magnitude;
            }
            else if (data.effect.effectGuid == EffectGuid.RampForce)
            {
                DataClasses.RampEffectTypeData rfEfd = (DataClasses.RampEffectTypeData)data.effect;
                typeSpec = new RampForce();
                typeSpec.AsRampForce().Start = rfEfd.start;
                typeSpec.AsRampForce().End   = rfEfd.end;
            }
            else if (data.effect.effectGuid == EffectGuid.Sine || data.effect.effectGuid == EffectGuid.Triangle ||
                     data.effect.effectGuid == EffectGuid.Square ||
                     data.effect.effectGuid == EffectGuid.SawtoothUp ||
                     data.effect.effectGuid == EffectGuid.SawtoothDown)
            {
                DataClasses.PeriodicEffectTypeData pfEfd = (DataClasses.PeriodicEffectTypeData)data.effect;
                typeSpec = new PeriodicForce();
                typeSpec.AsPeriodicForce().Magnitude = pfEfd.magnitude;
                typeSpec.AsPeriodicForce().Offset    = pfEfd.offset;
                typeSpec.AsPeriodicForce().Period    = pfEfd.period;
                typeSpec.AsPeriodicForce().Phase     = pfEfd.phase;
            }
            else if (data.effect.effectGuid == EffectGuid.Friction || data.effect.effectGuid == EffectGuid.Inertia ||
                     data.effect.effectGuid == EffectGuid.Damper || data.effect.effectGuid == EffectGuid.Spring)
            {
                DataClasses.ConditionEffectTypeData cdEfd = (DataClasses.ConditionEffectTypeData)data.effect;
                typeSpec = new ConditionSet();
                typeSpec.AsConditionSet().Conditions = new Condition[1];

                typeSpec.AsConditionSet().Conditions[0].DeadBand            = cdEfd.deadBand;
                typeSpec.AsConditionSet().Conditions[0].Offset              = cdEfd.offset;
                typeSpec.AsConditionSet().Conditions[0].NegativeCoefficient = cdEfd.negCoeff;
                typeSpec.AsConditionSet().Conditions[0].NegativeSaturation  = cdEfd.negSat;
                typeSpec.AsConditionSet().Conditions[0].PositiveCoefficient = cdEfd.posCoeff;
                typeSpec.AsConditionSet().Conditions[0].PositiveSaturation  = cdEfd.posSat;
            }
            eParams.Parameters = typeSpec;

            //Create an envelope
            if (data.envelope != null)
            {
                Envelope envp = new Envelope();
                envp.AttackLevel = data.envelope.attackLevel;
                envp.AttackTime  = data.envelope.attackTime;
                envp.FadeLevel   = data.envelope.fadeLevel;
                envp.FadeTime    = data.envelope.fadeTime;

                eParams.Envelope = envp;
            }

            //Create an effect and add it to the list
            Effect ef;

            try
            {
                ef = new Effect(ffbDevice, data.effect.effectGuid, eParams);
                ffbEffects[data.slot] = ef;
            }
            catch (Exception ex)
            {
                MessageBox.Show("Cannot create effect.\n" + ex.Message + "\n" + ex.Data,
                                FFBInspector.Properties.Resources.errCap_effError,
                                MessageBoxButtons.OK, MessageBoxIcon.Error);
                return(false);
            }

            return(StartFFBEffect(ef));
        }
Esempio n. 3
0
        /// <summary>
        /// Creates an FFB effect, stores it at a given slot and starts its playback.
        /// </summary>
        /// <param name="data">
        /// Parameters of the effect to be created.
        /// </param>
        /// <returns>
        /// Returns true if successful, otherwise returns false.
        /// </returns>
        public bool SendFFBEffect(DataClasses.FFBEffectData data)
        {
            //Check if the device is properly initialized
            if (ffbDevice == null)
            {
                MessageBox.Show("Device not initialized.", FFBInspector.Properties.Resources.errCap_devError,
                                MessageBoxButtons.OK, MessageBoxIcon.Stop);
                return false;
            }

            //If there is an effect already stored in this slot, remove it
            StopOneEffect(data.slot);

            int[] axes = new Int32[actuatorsObjectTypes.Count];
            int i = 0;
            foreach (int objt in actuatorsObjectTypes)
            {
                axes[i++] = objt;
            }

            //Set effect direction
            int[] dirs = data.effect.GetDirections();

            //Set the general effect parameters up
            EffectParameters eParams = new EffectParameters();
            eParams.Duration = data.effect.duration;
            eParams.Flags = EffectFlags.Cartesian | EffectFlags.ObjectIds;
            eParams.Gain = data.effect.gain;
            eParams.SetAxes(axes, dirs);
            eParams.StartDelay = data.effect.startDelay;
            eParams.SamplePeriod = 0; //Use the default sample period;
            eParams.TriggerButton = data.effect.trigButton;
            eParams.TriggerRepeatInterval = data.effect.trigRepInterval;

            //Set the type specific effect parameters up
            TypeSpecificParameters typeSpec = null;
            if (data.effect.effectGuid == EffectGuid.ConstantForce)
            {
                DataClasses.ConstantEffectTypeData cfEfd = (DataClasses.ConstantEffectTypeData)data.effect;
                typeSpec = new ConstantForce();
                typeSpec.AsConstantForce().Magnitude = cfEfd.magnitude;
            }
            else if (data.effect.effectGuid == EffectGuid.RampForce)
            {
                DataClasses.RampEffectTypeData rfEfd = (DataClasses.RampEffectTypeData)data.effect;
                typeSpec = new RampForce();
                typeSpec.AsRampForce().Start = rfEfd.start;
                typeSpec.AsRampForce().End = rfEfd.end;
            }
            else if (data.effect.effectGuid == EffectGuid.Sine || data.effect.effectGuid == EffectGuid.Triangle ||
                     data.effect.effectGuid == EffectGuid.Square ||
                     data.effect.effectGuid == EffectGuid.SawtoothUp ||
                     data.effect.effectGuid == EffectGuid.SawtoothDown)
            {
                DataClasses.PeriodicEffectTypeData pfEfd = (DataClasses.PeriodicEffectTypeData)data.effect;
                typeSpec = new PeriodicForce();
                typeSpec.AsPeriodicForce().Magnitude = pfEfd.magnitude;
                typeSpec.AsPeriodicForce().Offset = pfEfd.offset;
                typeSpec.AsPeriodicForce().Period = pfEfd.period;
                typeSpec.AsPeriodicForce().Phase = pfEfd.phase;
            }
            else if (data.effect.effectGuid == EffectGuid.Friction || data.effect.effectGuid == EffectGuid.Inertia ||
                     data.effect.effectGuid == EffectGuid.Damper || data.effect.effectGuid == EffectGuid.Spring)
            {
                DataClasses.ConditionEffectTypeData cdEfd = (DataClasses.ConditionEffectTypeData)data.effect;
                typeSpec = new ConditionSet();
                typeSpec.AsConditionSet().Conditions = new Condition[1];

                typeSpec.AsConditionSet().Conditions[0].DeadBand = cdEfd.deadBand;
                typeSpec.AsConditionSet().Conditions[0].Offset = cdEfd.offset;
                typeSpec.AsConditionSet().Conditions[0].NegativeCoefficient = cdEfd.negCoeff;
                typeSpec.AsConditionSet().Conditions[0].NegativeSaturation = cdEfd.negSat;
                typeSpec.AsConditionSet().Conditions[0].PositiveCoefficient = cdEfd.posCoeff;
                typeSpec.AsConditionSet().Conditions[0].PositiveSaturation = cdEfd.posSat;
            }
            eParams.Parameters = typeSpec;

            //Create an envelope
            if (data.envelope != null)
            {
                Envelope envp = new Envelope();
                envp.AttackLevel = data.envelope.attackLevel;
                envp.AttackTime = data.envelope.attackTime;
                envp.FadeLevel = data.envelope.fadeLevel;
                envp.FadeTime = data.envelope.fadeTime;

                eParams.Envelope = envp;
            }

            //Create an effect and add it to the list
            Effect ef;
            try
            {
                ef = new Effect(ffbDevice, data.effect.effectGuid, eParams);
                ffbEffects[data.slot] = ef;
            }
            catch (Exception ex)
            {
                MessageBox.Show("Cannot create effect.\n" + ex.Message + "\n" + ex.Data,
                                FFBInspector.Properties.Resources.errCap_effError,
                                MessageBoxButtons.OK, MessageBoxIcon.Error);
                return false;
            }

            return StartFFBEffect(ef);
        }
Esempio n. 4
0
		// Note that this does not appear to work at this time. I probably need to have more infos.
		public void SetVibration(int left, int right)
		{
			int[] temp1, temp2;
			// my first clue that it doesnt work is that LEFT  and RIGHT _ARENT USED_
			// I should just look for C++ examples instead of trying to look for SlimDX examples

			var parameters = new EffectParameters
				{
					Duration = 0x2710,
					Gain = 0x2710,
					SamplePeriod = 0,
					TriggerButton = 0,
					TriggerRepeatInterval = 0x2710,
					Flags = EffectFlags.None
				};
			parameters.GetAxes(out temp1, out temp2);
			parameters.SetAxes(temp1, temp2);
			var effect = new Effect(joystick, EffectGuid.ConstantForce);
			effect.SetParameters(parameters);
			effect.Start(1);
		}
Esempio n. 5
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        /// <summary>
        /// Initializes force feedback.
        /// </summary>
        /// <param name="device">The device representing the joystick.</param>
        /// <param name="xAxisOffset">The id of the x axis-providing device.</param>
        /// <param name="yAxisOffset">The id of the y axis-providing device.</param>
        /// <param name="numAxes"></param>
        /// <returns>True if force feedback could be initialized, false otherwise.</returns>
        public static bool dInputInitFD(Device device, int xAxisOffset, int yAxisOffset, int numAxes)
        {
            try
            {
                Guid forceFeedbackGuid = Guid.Empty;
                forceFeedbackGuid = EffectGuid.ConstantForce;

                int[] offsets = null;
                int[] coords  = null;

                if (numAxes == 1)
                {
                    offsets    = new int[1];
                    offsets[0] = xAxisOffset;
                    coords     = new int[1];
                }
                else
                {
                    offsets    = new int[2];
                    offsets[0] = xAxisOffset;
                    offsets[1] = yAxisOffset;
                    coords     = new int[2];
                }
                //offsets[0] = 4;
                //offsets[1] = 0;
                for (int i = 0; i < coords.Length; i++)
                {
                    coords[i] = 0;
                }

                EffectParameters info = new EffectParameters();
                info.Flags = EffectFlags.Polar | EffectFlags.ObjectIds;
                ConstantForce typeSpec = new ConstantForce();
                typeSpec.Magnitude         = 5000;
                info.Duration              = -1;
                info.SamplePeriod          = 0;
                info.Parameters            = typeSpec;
                info.TriggerButton         = -1;
                info.TriggerRepeatInterval = 0;

                info.Gain = 5000;

                info.SetAxes(offsets, coords);

                info.StartDelay = 0;
                Envelope env = new Envelope();
                env.AttackLevel   = 10000;
                env.AttackTime    = 0;
                env.FadeLevel     = 10000;
                env.FadeTime      = 0;
                info.Envelope     = null;
                afterburnerEffect = new Effect(device, EffectGuid.ConstantForce, info);

                ConstantForce gFTypeSpec = new ConstantForce();
                gFTypeSpec.Magnitude = 3000;
                info = new EffectParameters();
                info.SamplePeriod          = 0;
                info.Parameters            = gFTypeSpec;
                info.TriggerButton         = -1;
                info.TriggerRepeatInterval = -1;


                info.Gain  = 3000;
                info.Flags = EffectFlags.Polar | EffectFlags.ObjectIds;
                info.SetAxes(offsets, coords);

                info.StartDelay = 0;

                info.Envelope = null;

                info.Duration = -1;

                gForceEffect = new Effect(device, EffectGuid.ConstantForce, info);


                env.AttackLevel = 0;                 //this is +parameter.magnitude
                env.AttackTime  = 0;
                env.FadeLevel   = 10000;
                env.FadeTime    = 2000000;              //How long it will take effect to reach fadeLevel
                info.Envelope   = env;
                ConstantForce cmType = new ConstantForce();
                cmType.Magnitude = 3000;
                info.Parameters  = cmType;
                info.Duration    = 1000000;              //at sustained level
                info.Gain        = 3000;

                cruiseMissileEffect = new Effect(device, EffectGuid.ConstantForce, info);

                ConstantForce fType = new ConstantForce();
                fType.Magnitude = 3000;
                info.Duration   = 50000;
                info.Gain       = 3000;
                info.Parameters = fType;
                info.Envelope   = null;
                fireEffect      = new Effect(device, EffectGuid.ConstantForce, info);

                ConstantForce eType = new ConstantForce();
                eType.Magnitude = 10000;
                info.Parameters = eType;
                info.Gain       = 10000;
                info.Duration   = 0;
                env.AttackTime  = 0;
                env.AttackLevel = 0;
                env.FadeTime    = 7000000;
                env.FadeLevel   = 3000;
                info.Envelope   = env;
                explodeEffect   = new Effect(device, EffectGuid.ConstantForce, info);

                ConstantForce hType = new ConstantForce();
                hType.Magnitude = 3200;
                info.Parameters = hType;
                info.Gain       = 3200;
                info.Duration   = 100000;
                info.Envelope   = null;
                hitEffect       = new Effect(device, EffectGuid.ConstantForce, info);
                return(true);
            }
            catch
            {
                return(false);
            }
        }
Esempio n. 6
0
    //move all the FFB gibberish into a method so i can actually see whats going on in Start()
    public void FFBStart()
    {
        // Find an FFB wheel and hook it
        DirectInput directInput = new DirectInput();
        var         ret         = directInput.GetDevices(DeviceClass.GameControl, DeviceEnumerationFlags.ForceFeedback);

        if (ret.Count > 0)
        {
            steeringWheel    = ret[0];
            steeringWheelJoy = new Joystick(directInput, steeringWheel.InstanceGuid);
            steeringWheelJoy.SetCooperativeLevel(GetWindowHandle(), CooperativeLevel.Exclusive | CooperativeLevel.Background);
            steeringWheelJoy.Properties.AutoCenter = true;


            steeringWheelJoy.Acquire();


            List <int> actuatorsObjectTypes = new List <int>();
            //Get all available force feedback actuators
            foreach (DeviceObjectInstance doi in steeringWheelJoy.GetObjects())
            {
                if ((doi.ObjectId.Flags & DeviceObjectTypeFlags.ForceFeedbackActuator) != 0)
                {
                    actuatorsObjectTypes.Add((int)doi.ObjectId.Flags);
                }
            }

            axes = new Int32[actuatorsObjectTypes.Count];
            int i = 0;
            foreach (int objt in actuatorsObjectTypes)
            {
                axes[i++] = objt;
            }

            //Set effect direction
            dirs = new int[] { 1 };

            ffbForce = new SharpDX.DirectInput.ConstantForce
            {
                Magnitude = 0
            };
            var ep = new EffectParameters
            {
                Duration              = -1,
                Flags                 = EffectFlags.Cartesian | EffectFlags.ObjectIds,
                Gain                  = 10000,
                StartDelay            = 0,
                SamplePeriod          = 0,
                TriggerButton         = -1,
                TriggerRepeatInterval = 0
            };
            ep.SetAxes(axes, dirs);
            ep.Parameters = ffbForce;

            var allEffects = steeringWheelJoy.GetEffects();
            foreach (var effectInfo in allEffects)
            {
                if (effectInfo.Name.Contains("Constant"))
                {
                    constantForceEffect = effectInfo;
                }
            }

            ffbeffect = new Effect(steeringWheelJoy, constantForceEffect.Guid, ep);
            ffbeffect.Start();
        }
    }