public override void Draw(GameTime gameTime, Camera3D camera) { EffectParameters.Draw(Transform3D.World, camera); IVertexData.Draw(gameTime, EffectParameters.Effect); }
public override void Draw(GameTime gameTime, Camera3D camera, GraphicsDevice graphicsDevice) { EffectParameters.Draw(Transform3D.World, camera); IVertexData.Draw(gameTime, EffectParameters.Effect, graphicsDevice); }