void Start() { //base.PlayerSpeed = 200.0f; base.rigid2D = GetComponent <Rigidbody2D>(); Effect = GetComponent <EffectCreaterScript>(); base.ExplosionPower = 0.5f; this.rigid2D.AddForce(myVec * plspd); }
void Start() { base.rigid2D = GetComponent <Rigidbody2D>(); ob = GameObject.Find("GameDirector"); ResultManager = GameObject.Find("ResultManager"); ResultManagerScript = ResultManager.GetComponent <ResultScript>(); Effect = GetComponent <EffectCreaterScript>(); //base.PlayerSpeed = 200.0f;//仮のプレイヤースピード(一定) base.SetPlayerSpeed(Speed); base.ExplosionPower = 0.5f;//初期爆発力 }