// Update is called once per frame void Update() { if (currentAmout < targetProcess) { controller.enabled = false; switchButton.interactable = false; //Debug.Log("currentAmount:" + currentAmout.ToString()); currentAmout += speed; if (currentAmout > targetProcess) { currentAmout = targetProcess; } indicator.GetComponent <Text>().text = ((int)currentAmout).ToString() + "%"; process.GetComponent <Image>().fillAmount = currentAmout / 100.0f; } else { satisfiedBar.size += 0.08f; healthBar.size += 0.05f; if (satisfiedBar.size >= 0.75f) { cb = satisfiedBar.colors; cb.normalColor = Color.red; satisfiedBar.colors = cb; if (canexit == false) { Vector3 exitposition; System.Random randomnum = new System.Random(); System.Random positionnum = new System.Random(); int key = randomnum.Next(1, 12); if (key >= 1 && key <= 3) { exitposition.x = -3.7f; int posi = positionnum.Next(0, 6); exitposition.z = posi - 3; exitposition.y = 0.0f; } else if (key >= 4 && key <= 6) { exitposition.x = 3.7f; int posi = positionnum.Next(0, 6); exitposition.z = posi - 3; exitposition.y = 0.0f; } else if (key >= 7 && key <= 9) { exitposition.z = -2.5f; int posi = positionnum.Next(0, 10); exitposition.x = posi - 5; exitposition.y = 0.0f; } else { exitposition.z = 2.5f; int posi = positionnum.Next(0, 10); exitposition.x = posi - 5; exitposition.y = 0.0f; } GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = exitposition; canexit = true; if (satisfiedBar.size >= 1.0f) { controller.enabled = false; } } } currentAmout = 0; controller.enabled = true; switchButton.interactable = true; circle.SetActive(false); process.GetComponent <Image>().fillAmount = 0; eatScript.SizeUp(); AddBuff(); } }
// Update is called once per frame void Update() { if (currentAmout < targetProcess) { eating = true; controller.enabled = false; switchButton.interactable = false; //Debug.Log("currentAmount:" + currentAmout.ToString()); currentAmout += speed; if (currentAmout > targetProcess) { currentAmout = targetProcess; } indicator.GetComponent <Text>().text = ((int)currentAmout).ToString() + "%"; process.GetComponent <Image>().fillAmount = currentAmout / 100.0f; } else { eating = false; satisfiedBar.size += 0.08f; healthBar.size += 0.05f; if (satisfiedBar.size >= 0.75f) { if (canexit == false) { Vector3 exitposition; Vector3 exitrotation; System.Random randomnum = new System.Random(); System.Random positionnum = new System.Random(); int key = randomnum.Next(1, 4); if (key == 1) { exitposition.x = -3.8f; int posi = positionnum.Next(0, 5); exitposition.z = posi - 3; exitposition.y = 0.0f; exitrotation.x = 0.0f; exitrotation.y = 90.0f; exitrotation.z = 0.0f; } else if (key == 2) { exitposition.x = 4.4f; int posi = positionnum.Next(0, 5); exitposition.z = posi - 3; exitposition.y = 0.0f; exitrotation.x = 0.0f; exitrotation.y = -90.0f; exitrotation.z = 0.0f; } else if (key == 3) { exitposition.z = -3.1f; int posi = positionnum.Next(0, 8); exitposition.x = posi - 4; exitposition.y = 0.0f; exitrotation.x = 0.0f; exitrotation.y = 0.0f; exitrotation.z = 0.0f; } else { exitposition.z = 2.9f; int posi = positionnum.Next(0, 8); exitposition.x = posi - 4; exitposition.y = 0.0f; exitrotation.x = 0.0f; exitrotation.y = 180.0f; exitrotation.z = 0.0f; } GameObject door = Instantiate(doorPrefab, exitposition, transform.rotation); door.transform.Rotate(exitrotation); //GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); //cube.transform.position = exitposition; canexit = true; if (satisfiedBar.size >= 1.0f) { controller.enabled = false; } } } currentAmout = 0; controller.enabled = true; switchButton.interactable = true; circle.SetActive(false); process.GetComponent <Image>().fillAmount = 0; eatScript.SizeUp(); AddBuff(); scoreScript.addScore(20); } }