public string getNextMeal(ref int nextMealTime) { nextMeal = ""; Eat eat = EatDB.getByDayID(_day.DayID).Where(et => et.Kind == "Dinner").First() as Eat; if (user.DinnerTime > DateTime.Now.TimeOfDay.TotalMinutes && !eat.Done && !eat.Skipped) { nextMeal = "Dinner"; nextMealTime = user.DinnerTime; } eat = EatDB.getByDayID(_day.DayID).Where(et => et.Kind == "Lunch").First() as Eat; if (user.LunchTime > DateTime.Now.TimeOfDay.TotalMinutes && !eat.Done && !eat.Skipped) { nextMeal = "Lunch"; nextMealTime = user.LunchTime; } eat = EatDB.getByDayID(_day.DayID).Where(et => et.Kind == "Breakfest").First() as Eat; if (user.BreakfestTime > DateTime.Now.TimeOfDay.TotalMinutes && !eat.Done && !eat.Skipped) { nextMeal = "Breakfest"; nextMealTime = user.BreakfestTime; } return(nextMeal); }
public override void Update() { base.Update(); switch (eat) { case Eat.Opening: Opening(); break; case Eat.Closing: Closing(); if (color.a >= 1) { eat = Eat.Kill; } break; case Eat.Kill: PlayerManager.instance.KillPlayer(); eat = Eat.Opening; break; } }
public async Task <Eat> Create(Eat eat) { eat.CreatedAt = DateTime.Now; eat.LastUpdatedAt = DateTime.Now; var food = await _context.Foods.Where(x => x.Barcode == eat.Barcode).FirstOrDefaultAsync(); if (food is null) { food = new Food { Barcode = await GenerateBarcode(eat.Barcode), Calories = eat.Calories, Name = eat.Name, CreatedAt = DateTime.Now, LastUpdatedAt = DateTime.Now, Notes = "User submitted data. Info may be inaccurrate." }; await _context.Foods.AddAsync(food); await _context.SaveChangesAsync(); } eat.FoodId = food.FoodId; await _context.EatRecords.AddAsync(eat); await _context.SaveChangesAsync(); return(eat); }
public async Task <Eat> Update(Eat eat) { _context.EatRecords.Update(eat); await _context.SaveChangesAsync(); return(eat); }
// Update is called once per frame void Update() { GameObject Player = GameObject.Find("Player"); Eat eat = Player.GetComponent <Eat>(); GameObject Enemy1 = GameObject.Find("Enemy1"); Eat eat2 = Enemy1.GetComponent <Eat>(); GameObject Spawner = GameObject.Find("Spawner"); Spawn spawn = Spawner.GetComponent <Spawn>(); if (GameOverState == false) { if (eat.FoodEaten + eat2.FoodEaten >= spawn.FoodPoolMax) // Level won { if (eat.FoodEaten >= Eat.FoodNeeded) { LoadNextLevel(); } else // Game over { GameOver(); } } } }
private void Awake() { if (gameObject.activeSelf == true) { idle = new Idle(this); rest = new Rest(this); eat = new Eat(this); wander = new Wander(this); chase = new Chase(this); flee = new Flee(this); attack = new Attack(this); dead = new Dead(this); navAgent = GetComponentInParent <NavMeshAgent>(); tracker = GameObject.FindGameObjectWithTag("Tracker").GetComponent <Tracking>(); damageOutput = gameObject.GetComponentsInChildren <Damage>(); if (useAnimator == true) { anim = GetComponent <Animator>(); } if (dynamicWandering == false) { spawnpoint = transform.position; } } }
public async Task <ActionResult <Eat> > Update([FromRoute] int id, [FromBody] Eat model) { try { var eat = await _eatsService.GetById(id); if (eat is null) { _logger.LogDebug($"Eat with ID {id} is not found"); return(NotFound()); } return(await _eatsService.Update(model)); } catch (LaprTrackrException ex) { _logger.LogDebug(ex.Message); return(ex.GetActionResult()); } catch (Exception ex) { const string message = "Failed to update eat"; _logger.LogError(ex, message); return(new LaprTrackrException(LaprTrackrStatusCodes.ServiceUnavailable, message).GetActionResult()); } }
public void TestEat() { //Arrange Room room = new Room { Id = 1, Name = "D3320", Description = "Test" }; ApplicationUser user = new ApplicationUser { FirstName = "Eivind", Room = room }; Item item1 = new Item { Name = "salad", Room = room, isEatable = true }; Item item2 = new Item { Name = "cake", Room = room, isEatable = true }; List <Item> items = new List <Item>(); items.Add(item1); items.Add(item2); Mock <IRepository> repo = new Mock <IRepository>(); repo.Setup(x => x.GetUser("userid")).Returns(user); repo.Setup(x => x.GetEatableItems()).Returns(items); var eat = new Eat(repo.Object); string expected = "You just ate salad"; string actual = eat.RunCommand("salad", "userid"); Assert.AreEqual(expected, actual); }
void Start() { actionPickup = GetComponentInParent <Pickupper>(); actionEat = GetComponentInParent <Eat>(); actionShield = GetComponentInParent <ShieldActivator>(); st = GameObject.FindWithTag("ShieldTimer"); stimer = st.GetComponent <ShieldTimer>(); fpsCam = GetComponent <Camera>(); firstCamPosition = GetComponent <Transform>().localPosition; thirdCamPosition = firstCamPosition + new Vector3(0, 5, -5); actionThrow = GetComponent <Throw>(); // set the current object to ActivePlayer gameObject.transform.parent.tag = "ActivePlayer"; shield = GameObject.FindWithTag("Shield"); //shieldOff = shield.GetComponent<ShieldActivator>(); // if(shield != null) { // render = shield.GetComponent<MeshRenderer>(); // collider = shield.GetComponent<Collider>(); // shieldActivated = false; // } }
void OnTriggerExit2D(Collider2D other) { if (other.name == "Player") { Debug.Log("exited kill zone"); eat = Eat.Opening; } }
void die() { HeadMove.Stop(); Eat.Stop(); BodyMove.Stop(); Panel.Stop(); button1.Enabled = true; button2.Enabled = false; MessageBox.Show("Your score is : " + score.ToString()); }
public Pacman(Eat eat) { picture = new PictureBox() { Location = new Point(33, 32), Size = new Size(32, 32) }; speed = 32; direction = Direction.Right; this.eat = eat; }
public IActionResult Index() { //This list will be used for a string that will be displayed on the page. List <string> eatList = new List <string>(); foreach (Eat eat in Eat.GetEats()) { eatList.Add($"#{eat.Rank}: {eat.Name} | Favorite Dish: {eat.FavoriteDish ?? "It's all tasty!"} | Address: {eat.Address} | Phone: {eat.Phone ?? "No phone listed."} | Website: {eat.Website ?? "Coming Soon"}"); } return(View(eatList)); }
public void AddAge(float time) //ages all the humans at each time interval { timer += time; Deathtimer += time * GameManager.secondsPerMonth; if (Deathtimer < 5) { if (Input.GetKeyDown(KeyCode.F)) { EventHandler.instance.AddAchievement(Achievement.respect); } } SortList(); if (timer > 1 && GameController.instance.canFoodUpKeep) { Eat[] resources = new Eat[humans.Count]; int count = 0; foreach (Human h in humans) //foodupkeep { resources[count].resource = new ResourceManager.Resources(h._humanSkills.FoodUpKeep(), ResourceManager.ResourceType.Food); resources[count].human = h; count++; } Array.Sort(resources, (x, y) => y.resource.amount.CompareTo(x.resource.amount)); //descending starving = false; foreach (Eat e in resources) { if (GameController.instance.gameManager.resourceManager.EnoughResources(e.resource)) { GameController.instance.gameManager.resourceManager.DeductResources(e.resource); e.human.health = Mathf.Clamp(e.human.health + (int)e.resource.amount, -1, 101); } else { starving = true; e.human.health = Mathf.Clamp(e.human.health - (int)e.resource.amount, -1, 101); if (e.human.health < 0) { EventHandler.instance.AddAchievement(Achievement.diet); e.human._age._go.GetComponent <HumanController>().Die(true); } } } if (starving) { GameController.instance.StartCoroutine(UIScript.instance.FlashPopulationPanel(UIScript.Option.food, Color.red)); } timer = 0; } foreach (Human h in humans) { h._age.AddMonth(time); } }
public ElementsInit() { IHead head = new Head(); IElement element = new Element(); IElement element1 = new Element(); IElement element2 = new Element(); IElement element3 = new Element(); IElement element4 = new Element(); Eat eat = new Eat(); ElementManager.Instance.GetEat = eat; }
/** * Load and parse data from animal_data.csv */ internal static void LoadData(AnimalData animalData) { if (IsDataLoaded) { return; } List <string[]> rows = new List <string[]>(); using (StreamReader reader = File.OpenText("Data/animal_data.csv")) { while (reader.Peek() >= 0) { string line = reader.ReadLine(); string[] rowArrray = CSVRowToStringArray(line); if (rowArrray.Length > 0) { rows.Add(rowArrray); } } } string[] headers = rows[0]; rows.Remove(headers); /** * Parse each row array into a Animal object. * Assumes CSV column ordering: * name,employer,location,position type,core competency */ foreach (string[] row in rows) { Size size = animalData.Sizes.AddUnique(row[1]); Origin origin = animalData.Origins.AddUnique(row[2]); Kind kind = animalData.Kinds.AddUnique(row[3]); Eat eat = animalData.Eats.AddUnique(row[4]); Animal newAnimal = new Animal { Name = row[0], Size = size, Origin = origin, Kind = kind, Eat = eat }; animalData.Animals.Add(newAnimal); } IsDataLoaded = true; }
public void DeleteEat() { if (eat.SelectedItems.Count > 0) { for (int i = 0; i < eat.SelectedItems.Count; i++) { Eat el = eat.SelectedItems[i] as Eat; if (el != null) { _context.Eat.Remove(el); } } } _context.SaveChanges(); }
public void checkAndNotify() { //check if it is time string current = getCurrentMeal(); if (!current.Equals("")) { Eat eat = null; eat = EatDB.getByDayID(_day.DayID).Where(et => et.Kind == current).First() as Eat; if (!eat.Notified) { eat.Notified = true; EatDB edb = new EatDB(eat); edb.save(); //notify: string toast = "<toast>" + "<visual>" + "<binding template = \"ToastGeneric\" >" + "<text> Time to eat! </text>" + "</binding>" + "</visual>" + "<audio src=\"ms - winsoundevent:Notification.Reminder\"/>" + "</toast>"; Windows.Data.Xml.Dom.XmlDocument toastDOM = new Windows.Data.Xml.Dom.XmlDocument(); toastDOM.LoadXml(toast); ToastNotification toastNotification = new ToastNotification(toastDOM); var toastNotifier = Windows.UI.Notifications.ToastNotificationManager.CreateToastNotifier(); toastNotifier.Show(toastNotification); } this.tbNextMeal.Text = "It is time for your"; this.countdown.Text = current + " now!"; rectTime.Visibility = Visibility.Collapsed; rectTimeBG.Visibility = Visibility.Collapsed; //countdown.Visibility = Visibility.Collapsed; } else { rectTime.Visibility = Visibility.Visible; rectTimeBG.Visibility = Visibility.Visible; countdown.Visibility = Visibility.Visible; updateCountdown(); } }
private void updateHunger() { mHunger += Globals.UNIT_HUNGER_CYCLE_INCREASE; if (mHunger >= 100f) { mHunger = 100f; mHP -= Globals.UNIT_HUNGRY_DAMAGE_TAKEN; } if (mHunger > 80f && !mActions.hasActionOfType("Eat")) { //go and eat //Debug.Log("Adding Eat Action"); Eat eat = ObjectManager.initEat(mActions.transform); mActions.prependAction(eat); } }
void startgame() { R = true; L = false; D = false; U = false; score = 0; load(); obstacle = new Obstacle(); obstacle.taovatcan(panel1, tuong); HeadMove.Start(); Eat.Start(); BodyMove.Start(); food = new FoodforAdvanced(); food.TaoThucAn(panel1, listthucan); Panel.Start(); }
public AgentBehaviorTreeBuilder Action(ActionType type) { Action action = null; switch (type) { case ActionType.AssignTarget_Agent_ClosestInView: action = new AssignTarget(agent, TargetType.Agent, TargetCriteria.ClosestInView); break; case ActionType.AssignTarget_Food_ClosestInView: action = new AssignTarget(agent, TargetType.Food, TargetCriteria.ClosestInView); break; case ActionType.Eat: action = new Eat(agent); break; case ActionType.AttackTarget: action = new AttackTarget(agent); break; case ActionType.MoveToTarget: action = new MoveToTarget(agent); break; case ActionType.SteerToTarget: action = new SteerToTarget(agent); break; case ActionType.Wander: action = new Wander(agent); break; case ActionType.ChangeColor_Aggressive: action = new ChangeColorStatus(agent, ColorStatus.Aggressive); break; case ActionType.ChangeColor_Passive: action = new ChangeColorStatus(agent, ColorStatus.Passive); break; } base.Action(action); return(this); }
private void button2_Click(object sender, EventArgs e) { if (button2.Text == "Stop (P)") { button2.Text = "Continue"; HeadMove.Stop(); Eat.Stop(); BodyMove.Stop(); } else { button2.Text = "Stop (P)"; HeadMove.Start(); Eat.Start(); BodyMove.Start(); } }
public async Task <ActionResult <Eat> > Add([FromRoute] Eat model) { try { return(await _eatsService.Create(model)); } catch (LaprTrackrException ex) { _logger.LogDebug(ex.Message); return(ex.GetActionResult()); } catch (Exception ex) { const string message = "Failed to add eat"; _logger.LogError(ex, message); return(new LaprTrackrException(LaprTrackrStatusCodes.ServiceUnavailable, message).GetActionResult()); } }
void ShootRaysRight() { for (int i = 0; i < horizontalRayCount; i++) { float rayLength = 0.015f * 2f; //Short rayLength Vector2 rayOrigin = raycastOrigins.topRight + Vector2.down * horizontalRaySpacing * i; //Rayorigin allways on topLeft. RaycastHit2D hit = Physics2D.Raycast(rayOrigin, Vector2.right, rayLength, passengerMask); //Allways casting ray upwards. Debug.DrawRay(rayOrigin, Vector2.up * rayLength * 4, Color.red); if (hit) { Debug.Log("you've hit it"); eat = Eat.Closing; } } }
static void Main(string[] args) { IItem banana = new Banana(); IItem apple = new Apple(); IItem pear = new Pear(); IOperation operation = new Eat(); Console.WriteLine(banana.AcceptOperation(operation)); Console.WriteLine(apple.AcceptOperation(operation)); Console.WriteLine(pear.AcceptOperation(operation)); operation = new Throw(); Console.WriteLine(banana.AcceptOperation(operation)); Console.WriteLine(apple.AcceptOperation(operation)); Console.WriteLine(pear.AcceptOperation(operation)); }
//生成超级豆 private IEnumerator BornSuperBeans() { //等待生成的时间 yield return(new WaitForSeconds(SuperBeansTime)); Eat[] AllBeans = GameObject.FindObjectsOfType <Eat>(); //豆子数目少于50则不再产生超级豆; if (AllBeans.Length < 50) { yield break; } //随机一个数 Eat SuperBean = AllBeans[Random.Range(0, AllBeans.Length)]; //生成超级豆 SuperBean.MakeSuperBeans(); }
private void Start() { arrivalBehavior = gameObject.GetComponent <Arrival>(); persueBehavior = gameObject.GetComponent <Persue>(); attackBehavior = gameObject.GetComponent <Attack>(); eatBehavior = gameObject.GetComponent <Eat>(); botActuators = gameObject.GetComponent <BotController>(); mySpriteRend = GetComponent <SpriteRenderer>(); GetComponentInChildren <TextMesh>().text = botNumber.ToString(); heading = new Vector3(0.0f, 0.0f, 0.0f); timerToNextUpdateCycle = 0.0f; currentHp = startingHp; currentPercentHealth = 1.0f; isScared = false; originalColor = mySpriteRend.color; }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator> (); stairs = false; if (this.gameObject.name == "Player") { eat = gameObject.GetComponent <Eat>(); } else { eat = null; } characterBod = GetComponent <Rigidbody>(); //characterBod.constraints = RigidbodyConstraints.FreezePositionY; rotateXAxis = characterBod.transform.eulerAngles.x; rotateYAxis = characterBod.transform.eulerAngles.y; jump = new Vector3(0.0f, 2.0f, 0.0f); }
public Eat Booking(User user, DateTime start, DateTime end) { //var lst = eat.Where(eat => //{ // return eat.id == room.id && ((start > eat.date && start < eat.dateend) || // (end > eat.date && end < eat.dateend)); //}); //if (lst.Count() != 0) // return null; //else //{ // double amount = room.cost_per_day * (end.Subtract(start).TotalDays); var eats = new Eat(user.id, start, end); // eat.Add(eats); // Update(); return(eats); //} }
public async Task <Schedule> ScheduleEatReminderNotificationAsync(Eat eat, DateTime utcDeliverTime, bool commitChanges = false) { var timeOffset = utcDeliverTime.ToDateTimeOffset(TimeZoneInfo.Utc); var jobId = BackgroundJob.Schedule <INotificationService>(x => x.NotifyEatReminderAsync(eat.Id), timeOffset); var schedule = new Schedule { JobId = jobId, IsProcessed = false }; await _uow.ScheduleRepository.AddAsync(schedule); if (commitChanges) { await _uow.CommitAsync(); } return(schedule); }