Esempio n. 1
0
 public static void OnJoinGame(Connection connection)
 {
     if (easyAntiCheat == null)
     {
         OnAuthenticatedLocal(connection);
         OnAuthenticatedRemote(connection);
     }
     else
     {
         Client client = easyAntiCheat.GenerateCompatibilityClient();
         easyAntiCheat.RegisterClient(client, connection.userid.ToString(), "127.0.0.1", Guid.NewGuid().ToString(), Guid.NewGuid().ToString(), (connection.authLevel <= 0 ? PlayerRegisterFlags.PlayerRegisterFlagNone : PlayerRegisterFlags.PlayerRegisterFlagAdmin));
         client2connection.Add(client, connection);
         connection2client.Add(connection, client);
         connection2status.Add(connection, ClientStatus.ClientDisconnected);
         if (ShouldIgnore(connection))
         {
             OnAuthenticatedLocal(connection);
             OnAuthenticatedRemote(connection);
         }
     }
 }
Esempio n. 2
0
 public static void OnJoinGame(Connection connection)
 {
     if (easyAntiCheat != null)
     {
         EasyAntiCheat.Server.Hydra.Client client = easyAntiCheat.GenerateCompatibilityClient();
         easyAntiCheat.RegisterClient(client, connection.userid.ToString(), connection.ipaddress, connection.ownerid.ToString(), connection.username, (connection.authLevel != 0) ? PlayerRegisterFlags.PlayerRegisterFlagAdmin : PlayerRegisterFlags.PlayerRegisterFlagNone);
         client2connection.Add(client, connection);
         connection2client.Add(connection, client);
         connection2status.Add(connection, ClientStatus.Reserved);
         if (ShouldIgnore(connection))
         {
             OnAuthenticatedLocal(connection);
             OnAuthenticatedRemote(connection);
         }
     }
     else
     {
         OnAuthenticatedLocal(connection);
         OnAuthenticatedRemote(connection);
     }
 }