public static Easing easePath( Transform transform, PathScript path, float time, string easingGroup ) { Easing es = new Easing(); es.transform = transform; es.path=path; es.easeTime = time; es.pathStartNode=1; es.pathEndNode=path.path.Count-1; es.easingType = EasingType.SplinePath; es.target = TargetType.path; es.easingGroup = easingGroup; EasingManager.startEasing( es ); es.setDelay( path.delay ); return es; }