Esempio n. 1
0
    IEnumerator AnimateGet()
    {
        duration    = 1.5f;
        time_passed = 0.0f;

        Transform tfmEnd = pointDelivery.transform;

        tfmEnd.localScale.Set(1, 1, 1);

        Transform tfmStart = transform;

        Transform tfm = transform;

        while (time_passed < duration)
        {
            float t          = time_passed / duration;
            float tEasing    = Easing.CircularEaseIn(t);
            float tEasingPar = Easing.BackEaseInOut(tEasing);

            time_passed += Time.deltaTime;

            Vector3 pos   = tfm.position;
            Vector3 scale = tfm.localScale;

            pos.x = Mathf.Lerp(tfmStart.position.x, tfmEnd.position.x, tEasing);
            pos.y = Mathf.Lerp(tfmStart.position.y, tfmEnd.position.y, tEasing);
            pos.z = Mathf.Lerp(tfmStart.position.z, tfmEnd.position.z, tEasing);

            scale.x = Mathf.Lerp(tfmStart.localScale.x, tfmEnd.localScale.x, tEasing);
            scale.y = Mathf.Lerp(tfmStart.localScale.y, tfmEnd.localScale.y, tEasing);
            scale.z = Mathf.Lerp(tfmStart.localScale.z, tfmEnd.localScale.z, tEasing);

            pos            = pos + Vector3.up * Mathf.Sin(Time.deltaTime * -20f) * 20.0f;
            tfm.position   = pos;
            tfm.localScale = scale;

            yield return(null);
        }
    }