private void FirstAid() { if (selected_unit == null && CheckPlayerLP(15)) { return; } player_lp -= 15; RefreshGameInterface(2, 0); selected_unit.UnitHealing(50); selected_unit.SetAidReloadTime(); aid_block.GetComponentInParent <Button>().interactable = false; aid_block.gameObject.SetActive(true); PlayerDeselectUnit(); }