public override void ChangeMaterial(E_MaterialType materialType) { if (materialType.Equals(GameLibrary.Enum_Material_Default)) { m_renderer.material = m_defaultMaterial; } else { m_renderer.material = GameLibrary.Material_Red; } }
public override void ChangeMaterial(E_MaterialType materialType) { if (materialType.Equals(GameLibrary.Enum_Material_Default)) { for (int i = 0; i < m_materialCount; i++) { m_renderers[i].material = m_defaultMaterials[i]; } } else { for (int i = 0; i < m_materialCount; i++) { m_renderers[i].material = GameLibrary.Material_Red; } } }
public virtual void ChangeMaterial(E_MaterialType materialType) { }