// Update is called once per frame void Update() { if (Input.GetButtonDown("Equip 1")) { currentManip = ETimeManip.GLOBAL; } else if (Input.GetButtonDown("Equip 2")) { currentManip = ETimeManip.LOCAL; } else if (Input.GetButtonDown("Equip 3")) { currentManip = ETimeManip.SELF; } if (currentEquipped != null) { currentEquipped.Fire(); } if (Input.GetButtonDown("Activate")) { currentEquipped.Activate(playerCam); } if (Input.GetButtonDown("Deactivate")) { currentEquipped.Deactivate(playerCam); } }
// Use this for initialization void Start() { currentManip = ETimeManip.GLOBAL; }