Esempio n. 1
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        public MEffect BuildEffect(MEffectData data, EEffect type)
        {
            var effect = EffectFactory.Instance.CreateNewObject(type);

            effect.SetData(data);
            return(effect);
        }
Esempio n. 2
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 public Effect(EEffect type, int value, int startingDuration = 0)
 {
     this.type             = type;
     this.value            = value;
     this.originalDuration = startingDuration;
     this.duration         = originalDuration;
 }
Esempio n. 3
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        public MEffect CreateNewObject(EEffect effect)
        {
            switch (effect)
            {
            case (EEffect.Barrier): { return(new EffectBarrier()); }

            case (EEffect.DoTBurn): { return(new EffectDoTBurn()); }

            case (EEffect.Megabite): { return(new EffectMegabite()); }

            case (EEffect.Horror): { return(new Horror()); }

            case (EEffect.HoT): { return(new EffectHoT()); }

            case (EEffect.Push): { return(new EffectPush()); }

            case (EEffect.Slime): { return(new EffectSlime()); }

            case (EEffect.Slime_Zone): { return(new EffectZoneSlime()); }

            case (EEffect.Spear_Wall_Zone): { return(new EffectZoneSpearWall()); }

            case (EEffect.Stun): { return(new EffectStun()); }

            case (EEffect.Summon_On_Hit): { return(new EffectSummonOnHit()); }

            case (EEffect.Suppression_Zone): { return(new EffectSuppressionZone()); }

            default: { return(null); }
            }
        }
Esempio n. 4
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    //TODO EXPAND ON THIS FOR CHARACTER FUNCTIONALITY
    // Update is called once per frame
    public void TBC_InitialiseCharacter()
    {
        animator = GetComponent <Animator>();
        animator.runtimeAnimatorController = character.animatorController;
        currentEffect        = 0;
        this.gameObject.name = character.title;
        //Stats
        characterType = character.characterType;
        hitPoints     = character.hitPoints;
        strength      = character.strength;
        attack        = character.attack;
        agility       = character.agility;
        actionPoints  = character.actionPoints;
        specials      = character.specials;

        foreach (EElement element in character.elementResistance)
        {
            elementalResistance.Add(element);
        }

        foreach (EElement element in character.elementWeakness)
        {
            elementalWeakness.Add(element);
        }
    }
Esempio n. 5
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        public void ApplyEffect(EEffect pEffect)
        {
            switch (pEffect)
            {
            case EEffect.none:
                break;

            case EEffect.Invisibility:
                break;

            case EEffect.Strength:
                _health += 2;
                break;

            case EEffect.Agility:
                break;

            case EEffect.Awesomeness:
                _awesomeness -= 2;
                break;

            case EEffect.Confusion:
                _motivation -= 2;
                break;
            }
        }
Esempio n. 6
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        public MEffect BuildEffect(XElement el, EEffect type)
        {
            var data = new MEffectData();

            foreach (var ele in el.Elements())
            {
                this.HandleIndex(data, ele.Name.ToString(), ele.Value);
            }
            var effect = EffectFactory.Instance.CreateNewObject(type);

            effect.SetData(data);
            return(effect);
        }
Esempio n. 7
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 public void AttachEffectParticlesToChar(CChar tgt, GameObject particles, EEffect effect)
 {
     if (tgt != null)
     {
         this.DisplayText(tgt, effect);
         if (particles != null)
         {
             var view = tgt.View;
             if (!view.EffectParticlesDict.ContainsKey(effect))
             {
                 view.EffectParticlesDict.Add(effect, particles);
                 particles.transform.SetParent(tgt.GameHandle.transform);
                 particles.transform.position = tgt.GameHandle.transform.position;
             }
         }
     }
 }
Esempio n. 8
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        private void DisplayText(CChar tgt, EEffect effect)
        {
            var text = effect.ToString().Replace("_", " ").Replace("DoT", "");

            VCombatController.Instance.DisplayText(text, tgt, CombatGUIParams.WHITE);
        }
Esempio n. 9
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 public MEffect(EEffect type)
 {
     this._callbacks = new List <Callback>();
     this._type      = type;
 }
Esempio n. 10
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 public Drinkable(EEffect Peffect, int pDuration)
 {
     effect   = Peffect;
     duration = pDuration;
 }
Esempio n. 11
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 public void ApplyEffect(EEffect pEEffect, int pDuration)
 {
     //apply effect
 }