static int _m_DebugCircle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AdvancedSmooth.TurnConstructor gen_to_be_invoked = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _center; translator.Get(L, 2, out _center); double _radius = LuaAPI.lua_tonumber(L, 3); UnityEngine.Color _color; translator.Get(L, 4, out _color); gen_to_be_invoked.DebugCircle(_center, _radius, _color); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_CounterClockwiseAngle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AdvancedSmooth.TurnConstructor gen_to_be_invoked = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.FastGetCSObj(L, 1); { double _from = LuaAPI.lua_tonumber(L, 2); double _to = LuaAPI.lua_tonumber(L, 3); double gen_ret = gen_to_be_invoked.CounterClockwiseAngle(_from, _to); LuaAPI.lua_pushnumber(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Atan2(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AdvancedSmooth.TurnConstructor gen_to_be_invoked = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _v; translator.Get(L, 2, out _v); double gen_ret = gen_to_be_invoked.Atan2( _v); LuaAPI.lua_pushnumber(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_AddCircleSegment(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AdvancedSmooth.TurnConstructor gen_to_be_invoked = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.FastGetCSObj(L, 1); { double _startAngle = LuaAPI.lua_tonumber(L, 2); double _endAngle = LuaAPI.lua_tonumber(L, 3); bool _clockwise = LuaAPI.lua_toboolean(L, 4); UnityEngine.Vector3 _center; translator.Get(L, 5, out _center); System.Collections.Generic.List <UnityEngine.Vector3> _output = (System.Collections.Generic.List <UnityEngine.Vector3>)translator.GetObject(L, 6, typeof(System.Collections.Generic.List <UnityEngine.Vector3>)); float _radius = (float)LuaAPI.lua_tonumber(L, 7); gen_to_be_invoked.AddCircleSegment(_startAngle, _endAngle, _clockwise, _center, _output, _radius); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_ToDegrees(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AdvancedSmooth.TurnConstructor gen_to_be_invoked = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.FastGetCSObj(L, 1); { double _rad = LuaAPI.lua_tonumber(L, 2); double gen_ret = gen_to_be_invoked.ToDegrees( _rad); LuaAPI.lua_pushnumber(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_AngleToVector(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AdvancedSmooth.TurnConstructor gen_to_be_invoked = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.FastGetCSObj(L, 1); { double _a = LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 gen_ret = gen_to_be_invoked.AngleToVector( _a); translator.PushUnityEngineVector3(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetPath(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AdvancedSmooth.TurnConstructor gen_to_be_invoked = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.FastGetCSObj(L, 1); { Pathfinding.AdvancedSmooth.Turn _turn; translator.Get(L, 2, out _turn); System.Collections.Generic.List <UnityEngine.Vector3> _output = (System.Collections.Generic.List <UnityEngine.Vector3>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Vector3>)); gen_to_be_invoked.GetPath( _turn, _output); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Prepare(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AdvancedSmooth.TurnConstructor gen_to_be_invoked = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.FastGetCSObj(L, 1); { int _i = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Vector3[] _vectorPath = (UnityEngine.Vector3[])translator.GetObject(L, 3, typeof(UnityEngine.Vector3[])); gen_to_be_invoked.Prepare( _i, _vectorPath); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _s_set_factorBias(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AdvancedSmooth.TurnConstructor gen_to_be_invoked = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.FastGetCSObj(L, 1); gen_to_be_invoked.factorBias = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_constantBias(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AdvancedSmooth.TurnConstructor gen_to_be_invoked = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.constantBias); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _m_OnTangentUpdate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AdvancedSmooth.TurnConstructor gen_to_be_invoked = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnTangentUpdate( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_TangentToTangent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AdvancedSmooth.TurnConstructor gen_to_be_invoked = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.FastGetCSObj(L, 1); { System.Collections.Generic.List <Pathfinding.AdvancedSmooth.Turn> _turnList = (System.Collections.Generic.List <Pathfinding.AdvancedSmooth.Turn>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <Pathfinding.AdvancedSmooth.Turn>)); gen_to_be_invoked.TangentToTangent(_turnList); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <Pathfinding.AdvancedSmooth.TurnConstructor>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _length = (float)LuaAPI.lua_tonumber(L, 2); Pathfinding.AdvancedSmooth.TurnConstructor _constructor = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.GetObject(L, 3, typeof(Pathfinding.AdvancedSmooth.TurnConstructor)); int _id = LuaAPI.xlua_tointeger(L, 4); Pathfinding.AdvancedSmooth.Turn gen_ret = new Pathfinding.AdvancedSmooth.Turn(_length, _constructor, _id); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <Pathfinding.AdvancedSmooth.TurnConstructor>(L, 3)) { float _length = (float)LuaAPI.lua_tonumber(L, 2); Pathfinding.AdvancedSmooth.TurnConstructor _constructor = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.GetObject(L, 3, typeof(Pathfinding.AdvancedSmooth.TurnConstructor)); Pathfinding.AdvancedSmooth.Turn gen_ret = new Pathfinding.AdvancedSmooth.Turn(_length, _constructor); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(Pathfinding.AdvancedSmooth.Turn)); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Pathfinding.AdvancedSmooth.Turn constructor!")); }