public void SetUpBehaviour(GameEntity entity, EC_Movement movement, EC_ScanForEnemyUnits enemySensing, EC_MeleeWeapon weapon) { this.entity = entity; this.movement = movement; this.enemySensing = enemySensing; this.weapon = weapon; nextDistanceCheckTime = UnityEngine.Random.Range(0, distanceCheckingInterval); maxMeleeDistance *= maxMeleeDistance; }
public void SetUpBehaviour(GameEntity entity, EC_Movement movement, EC_ScanForEnemyUnits sensing) { this.entity = entity; this.movement = movement; this.sensing = sensing; }