public bool GetActionCmd(EActionCommand actionCmd) { switch (actionCmd) { case EActionCommand.Run: return(isRunningCmd); case EActionCommand.Vault: return(isVaultingCmd); case EActionCommand.Cover: return(isTakingCoverCmd); case EActionCommand.Shoot: return(isShootingCmd); default: return(false); } }
public void SetActionCmd(EActionCommand actionCmd, bool state) { switch (actionCmd) { case EActionCommand.Run: isRunningCmd = state; break; case EActionCommand.Vault: isVaultingCmd = state; break; case EActionCommand.Cover: isTakingCoverCmd = state; break; case EActionCommand.Shoot: isShootingCmd = state; break; default: return; } }