Esempio n. 1
0
        internal static void Reload()
        {
            AnimationCache.Clear();
            LookupCache.Clear();

            ResetAtlases(DefaultTextureAtlases);
            ReloadCache(DefaultSpriteCache, true);

            ResetAtlases(BeatmapTextureAtlases);
            ReloadCache(BeatmapSpriteCache, true);

            ResetAtlases(SkinTextureAtlases);
            ReloadCache(SkinSpriteCache, true);
            DynamicSpriteCache.Reload();

            Debug.Print(@"Reloaded all textures (SkinManager)");
        }
Esempio n. 2
0
 internal static void Cleanup()
 {
     DynamicSpriteCache.CheckForUnused();
 }