internal static void Reload() { AnimationCache.Clear(); LookupCache.Clear(); ResetAtlases(DefaultTextureAtlases); ReloadCache(DefaultSpriteCache, true); ResetAtlases(BeatmapTextureAtlases); ReloadCache(BeatmapSpriteCache, true); ResetAtlases(SkinTextureAtlases); ReloadCache(SkinSpriteCache, true); DynamicSpriteCache.Reload(); Debug.Print(@"Reloaded all textures (SkinManager)"); }
internal static void Cleanup() { DynamicSpriteCache.CheckForUnused(); }