internal void OnDynamicActorStreamOut(int actorid, int playerid) { var actor = DynamicActor.Find(actorid); if (actor == null) { return; } }
public DynamicActor GetPlayerCameraTargetActor(BasePlayer player) { if (player == null) { throw new ArgumentNullException(nameof(player)); } return(DynamicActor.Find(Internal.GetPlayerCameraTargetDynActor(player.Id))); }
internal int OnPlayerGiveDamageDynamicActor(int playerid, int actorid, float amount, int weaponid, int bodypart) { var args = new PlayerShotActorEventArgs(BasePlayer.FindOrCreate(playerid), (Weapon)weaponid, amount, (BodyPart)bodypart); var actor = DynamicActor.Find(actorid); if (actor != null) { // evt } return(0); }
private T GetItem <T>(int id) where T : IDynamicWorldObject { if (typeof(DynamicTextLabel).IsAssignableFrom(typeof(T))) { return((T)(IDynamicWorldObject)DynamicTextLabel.Find(id)); } if (typeof(DynamicPickup).IsAssignableFrom(typeof(T))) { return((T)(IDynamicWorldObject)DynamicPickup.Find(id)); } if (typeof(DynamicRaceCheckpoint).IsAssignableFrom(typeof(T))) { return((T)(IDynamicWorldObject)DynamicRaceCheckpoint.Find(id)); } if (typeof(DynamicObject).IsAssignableFrom(typeof(T))) { return((T)(IDynamicWorldObject)DynamicObject.Find(id)); } if (typeof(DynamicMapIcon).IsAssignableFrom(typeof(T))) { return((T)(IDynamicWorldObject)DynamicMapIcon.Find(id)); } if (typeof(DynamicCheckpoint).IsAssignableFrom(typeof(T))) { return((T)(IDynamicWorldObject)DynamicCheckpoint.Find(id)); } if (typeof(DynamicArea).IsAssignableFrom(typeof(T))) { return((T)(IDynamicWorldObject)DynamicArea.Find(id)); } if (typeof(DynamicActor).IsAssignableFrom(typeof(T))) { return((T)(IDynamicWorldObject)DynamicActor.Find(id)); } throw new Exception("Unknown dynamic world object type."); }