Esempio n. 1
0
    public void SwitchToDungeon()
    {
        dungeonManger.CreateDungeon();
        boardManager.SetDungeonBoard(dungeonManger.positionGrid, dungeonManger.maxBound, dungeonManger.endPos);
        playerInDungeon = true;

        //clear enemies in world
        for (int i = 0; i < enemies.Count; i++)
        {
            Destroy(enemies[i].gameObject);
        }
        enemies.Clear();
    }
Esempio n. 2
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        public override void OnInspectorGUI()
        {
            DrawDefaultInspector();

            DungeonManager dungeonManager = (DungeonManager)target;

            if (GUILayout.Button("Create and Build Dungeon"))
            {
                dungeonManager.CreateAndBuild();
            }
            if (GUILayout.Button("Create Dungeon"))
            {
                dungeonManager.CreateDungeon();
            }
            if (GUILayout.Button("Build Dungeon"))
            {
                dungeonManager.BuildDungeon();
            }
        }
Esempio n. 3
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 private void LoadDungeon()
 {
     DungeonManager.CreateDungeon(this);
     DungeonManager.SpawnEverything(_dungeonLevel);
 }
Esempio n. 4
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 public override void AgentReset()
 {
     ResetStats();
     dungeonManager.IncrementRoomCount();
     dungeonManager.CreateDungeon();
 }