void OnTriggerEnter2D(Collider2D other)
 {
     canMove = false;
     if (other.tag == "Enemy")
     {
         Debug.Log(other.GetComponent <BaseEnemy>().EnemyType);
         dungMgr.BattleBegin(other.GetComponent <BaseEnemy>().EnemyType, other.GetComponent <BaseEnemy>().EnemyCount);
     }
 }