Esempio n. 1
0
        private void RunBuild()
        {
            try
            {
                if (_builder != null)
                {
                    _builder.Build();
                }
                else if (_dungeonBuilder != null)
                {
                    var log  = new MemoryLog();
                    var mesh = _dungeonBuilder.Build(log);

                    if (Directory.Exists(_dungeonBuilder.Dungeon))
                    {
                        Directory.Delete(_dungeonBuilder.Dungeon, true);
                    }
                    Directory.CreateDirectory(_dungeonBuilder.Dungeon);
                    log.WriteToFile(_dungeonBuilder.Dungeon + "\\Build.log");
                    if (mesh != null)
                    {
                        File.WriteAllBytes(_dungeonBuilder.Dungeon + "\\" + _dungeonBuilder.Dungeon + ".dmesh", mesh);
                    }
                }
            }
            catch (Exception e)
            {
                MessageBox.Show(e.ToString(), "Mesh Builder Interface - Exception");
            }
        }
Esempio n. 2
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    public void BuildDungeon(bool updateCamera)
    {
        DungeonBuilder builder = new DungeonBuilder();

        builder.BeginDungeon();

        builder.SetSize(sizeX, sizeY);
        builder.SetGenerator(new DungeonGeneratorEmpty());
        builder.SetRoomDecorator(roomDecorator);

        builder.Build();

        DungeonMap dungeon = builder.GetDungeon();

        SetDungeon(dungeon, updateCamera);
    }
Esempio n. 3
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 // Start Build
 private void RunBuild()
 {
     try
     {
         if (_builder != null)
         {
             _builder.Build();
         }
         else if (_dungeonBuilder != null)
         {
             var mesh = _dungeonBuilder.Build();
             if (mesh != null)
             {
                 _dungeonBuilder.SaveTile(mesh);
             }
         }
     }
     catch (Exception e)
     {
         MessageBox.Show(e.ToString(), "Mesh Builder Interface - Exception");
     }
 }
Esempio n. 4
0
 public void Close()
 {
     PlayerPrefs.SetInt("DungeonTutorial", 1);
     gameObject.SetActive(false);
     builder.Build();
 }