private void Awake() { instance = this; floorNumber = 1; m_DungeonGenerator = GetComponentInChildren <DungeonGenerator>(); m_FloorSweeper = GetComponentInChildren <FloorSweeper>(); m_TurnManager = GetComponent <TurnManager>(); }
private void Awake() { instance = this; dungeonController = FindObjectOfType <DungeonBaseController>(); if (Game.DungeonData.dungeonCard != null) { dungeonCard = Game.DungeonData.dungeonCard; } }
// Use this for initialization private void Awake() { m_DungeonBase = GetComponentInParent <DungeonBaseController>(); roomBlueprints = RoomBlueprints.GetRoomBlueprints(); }