Esempio n. 1
0
    /* Coroutine that overwrites the samples every sample rate seconds. Will update and used last sample index to recursively call itself
     * until it has reached the end slider sample index, in which case it will force release the left and right grabber. */
    private IEnumerator OverwriteNextSample()
    {
        if (lastSampleIndex <= DMS.SFS_GetEndSliderSampleIndex())
        {
            alternativeSamplePositions[lastSampleIndex] = samplePositions[lastSampleIndex];
            alternativeSampleRotations[lastSampleIndex] = sampleRotations[lastSampleIndex];
            samplePositions[lastSampleIndex]            = transform.position;
            sampleRotations[lastSampleIndex]            = transform.rotation;
            DMS.SFS_AdjustSlider("CurrentSlider", lastSampleIndex, 0f);
            lastSampleIndex++;
            yield return(new WaitForSeconds(DMS.SBS_GetSampleRate()));

            yield return(StartCoroutine(OverwriteNextSample()));
        }
        else
        {
            DMS.OVRG_ForceRelease(gameObject.GetComponent <OVRGrabbable>());
            yield return(null);
        }
    }