internal void Start() { samplingRate = AudioSettings.outputSampleRate; syn = new DumbGranularSynthesizer(samplingRate, 0.5f); audioSource = GetComponent <AudioSource>(); pc = GameObject.Find("pc"); }
internal void Start() { samplingRate = AudioSettings.outputSampleRate; syn = new DumbGranularSynthesizer(samplingRate, 0.5f); }