Beispiel #1
0
 internal void Start()
 {
     samplingRate = AudioSettings.outputSampleRate;
     syn          = new DumbGranularSynthesizer(samplingRate, 0.5f);
     audioSource  = GetComponent <AudioSource>();
     pc           = GameObject.Find("pc");
 }
Beispiel #2
0
 internal void Start()
 {
     samplingRate = AudioSettings.outputSampleRate;
     syn          = new DumbGranularSynthesizer(samplingRate, 0.5f);
 }