Esempio n. 1
0
        /// <summary>
        /// Renders the canvas. Call in your rendering loop.
        /// </summary>
        public void RenderCanvas()
        {
            DoThink();

            Skin.SkinBase         skin   = Skin;
            Renderer.RendererBase render = skin.Renderer;

            render.Begin();

            render.ClipRegion   = Bounds;
            render.RenderOffset = Point.Zero;

            if (ShouldDrawBackground)
            {
                render.DrawColor = m_BackgroundColor;
                render.DrawFilledRect(RenderBounds);
            }

            DoRender(skin);

            DragAndDrop.RenderOverlay(this, skin);

            Gwen.Net.ToolTip.RenderToolTip(skin);

            render.EndClip();

            render.End();
        }
Esempio n. 2
0
        /// <summary>
        /// Renders the canvas. Call in your rendering loop.
        /// </summary>
        public void RenderCanvas()
        {
            DoThink();

            Renderer.Base render = Skin.Renderer;

            render.Begin();

            RecurseLayout(Skin);

            render.ClipRegion   = Bounds;
            render.RenderOffset = Point.Empty;
            render.Scale        = Scale;

            if (ShouldDrawBackground)
            {
                render.DrawColor = m_BackgroundColor;
                render.DrawFilledRect(RenderBounds);
            }

            DoRender(Skin);

            DragAndDrop.RenderOverlay(this, Skin);

            Gwen.ToolTip.RenderToolTip(Skin);

            render.EndClip();

            render.End();
        }
Esempio n. 3
0
        /// <summary>
        /// Renders the canvas. Call in your rendering loop.
        /// </summary>
        public void RenderCanvas()
        {
            Update();

            Renderers.Renderer render = Skin.Renderer;

            render.Begin();

            RecurseLayout(Skin);

            render.ClipRegion   = Bounds;
            render.RenderOffset = new Vector2i(0, 0);
            render.Scale        = Scale;

            if (ShouldDrawBackground)
            {
                render.DrawColor = m_BackgroundColor;
                render.DrawFilledRect(RenderBounds);
            }

            DoRender(Skin);

            DragAndDrop.RenderOverlay(this, Skin);

            GUI.ToolTip.RenderToolTip(Skin);

            render.EndClip();

            render.End();
        }