Esempio n. 1
0
    void Update()
    {
        if (Input.GetMouseButtonDown(0) && !inventory.activeSelf)
        {
            mousePosition = Input.mousePosition;
            mousePosition = Camera.ScreenToWorldPoint(mousePosition);
            RaycastHit2D hit = Physics2D.Raycast(mousePosition, transform.forward, maxDistance);

            Debug.Log(hit.collider.gameObject.name);

            if (hit.collider == null)
            {
            }
            else if (hit.collider.gameObject != tapzone)
            {
                if (hit.collider.gameObject.transform.parent.name == farmObjects.name && arrangeImage.transform.position.x < -23)
                {
                    FarmObjectController farmObjectController = hit.collider.gameObject.GetComponent <FarmObjectController>();
                    if (farmObjectController.state == FarmObjectController.State.producing && map.activeSelf == false)
                    {
                        tapObject = hit.collider.gameObject;
                        putInvenButton.SetActive(true);
                        offPutInvenButton.SetActive(true);
                        farmObjectNumber = hit.collider.gameObject.GetComponent <FarmObject>().farmObjectNumber;
                        farmObjectIndex  = hit.collider.gameObject.GetComponent <FarmObject>().farmObjectIndex;
                    }
                    farmObjectController.Harvest();
                }
            }

            else if (hit.collider.gameObject.name != putInvenButton.name)
            {
                MoneyManager.MoneyUP(oneTapMoney);
                if (arrangeImage.transform.position.x > -22 && arrangeImage.transform.position.x < 22 && arrangeImage.transform.position.y > -7 && arrangeImage.transform.position.y < 10 && mousePosition.x > -22 && mousePosition.x < 22 && mousePosition.y > -7 && mousePosition.y < 10)
                {
                    Debug.Log("왜죠");
                    Drag drag = arrangeImage.GetComponent <Drag>();
                    drag.ChangePos(mousePosition.x, mousePosition.y);
                }
            }
        }
    }