void Start() { _animator = this.gameObject.GetComponent <Animator>(); _doorSlideScript = _door1.GetComponent <DoorSlideScript>(); _characterBehaviourScript = this.gameObject.GetComponent <CharacterBehaviourScript>(); }
void Start() { _doorSlideScript = _door2.GetComponent <DoorSlideScript>(); //lock mouse Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }