Esempio n. 1
0
 private void Start()
 {
     dRange       = new DoorRange();
     dRange2      = new Door2Range();
     dAway        = new DoorAway();
     dLocked      = new DoorLocked();
     openDoor     = new OpenDoor();
     closeDoor    = new CloseDoor();
     jumpingDoors = new Cat();
 }
Esempio n. 2
0
        protected override void Initialize()
        {
            LoadContent();

            DoorBombed.ResetBombedDoors();
            DoorClosed.ResetClosedDoors();
            DoorLocked.ResetLockedfDoors();
            LootManagement.ResetLoot();

            player          = new Link(this);
            player.Position = new Vector2(0, 160);
            LinkSpriteFactory.Instance.player = player;
            if (playerDebug)
            {
                player.Health      = 1000;
                player.TotalHealth = 1000;
                player.ItemCounts[ItemType.Map]++;
                player.ItemCounts[ItemType.Compass]++;
                player.ItemCounts[ItemType.Rupee] = 89;
            }

            player.ItemCounts[ItemType.Rupee] += 10;
            hud       = new HeadsUpDisplay(this, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
            screen    = new NormalScreen(this, GraphicsDevice, graphics);
            gameState = new NormalGameState(this);

            this.IsMouseVisible = true;
            base.Initialize();

            currentRoom = new Room1(this, new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2 + 84), floortilebase);
            currentRoom.LoadRoom("RoomC6");
            if (playerDebug)
            {
                currentRoom.LoadRoom("RoomDEBUG");
            }
            roomIndex = Array.FindIndex(rooms, x => x == "RoomC6");

            lightingManager = new LightingManager(this);

            savedPlayer = new Link(this);
            savedRoom   = new Room1(this, new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2 + 84), floortilebase);
            savedScreen = new NormalScreen(this, GraphicsDevice, graphics);

            notificationsQueue = new Queue <INotification>();

            SoundFactory.Instance.musicDungeonLoop.Play();
        }