private void ToggleDoor() { doorScript.ChangeDoorPos(); if (destroyOnToggle) { Destroy(gameObject); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { if (GoodChoice == true) { if (playerProgression.goodPoints >= playerProgression.evilPoints) { doorBehavior.ChangeDoorPos(); } } else { if (playerProgression.goodPoints <= playerProgression.evilPoints) { doorBehavior.ChangeDoorPos(); } } Destroy(this); } }