Esempio n. 1
0
 private void ToggleDoor()
 {
     doorScript.ChangeDoorPos();
     if (destroyOnToggle)
     {
         Destroy(gameObject);
     }
 }
Esempio n. 2
0
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         if (GoodChoice == true)
         {
             if (playerProgression.goodPoints >= playerProgression.evilPoints)
             {
                 doorBehavior.ChangeDoorPos();
             }
         }
         else
         {
             if (playerProgression.goodPoints <= playerProgression.evilPoints)
             {
                 doorBehavior.ChangeDoorPos();
             }
         }
         Destroy(this);
     }
 }