public ClientRequestHandler(Guid id, TcpClient clientConnected, GameTcpServer server) { this._id = id; this._clientSocket = clientConnected; this._tcpServer = server; this._communicator = new TcpCommunicator(_clientSocket); _protocol = new PresentationLayer( new SessionLayer( new SlipTransportLayer(_communicator))); }
private GameServer() { ServerSocket = new GameTcpServer(); }
private void StartComponents(GameConfiguration configuration) { // Instantiate components _server = new GameTcpServer(); _game = new GameController(_server, configuration); // Add listeners _server.Subscribe(_game); // Start the TCP Service _server.StartService(); // Create and start the DiscoveryService var discovery = new DiscoveryService(); discovery.Start(); // Start the game var worker = new BackgroundWorker(); worker.DoWork += (sender, args) => _game.Loop(); worker.RunWorkerAsync(); }