protected void OnCollisionEnter(Collision collision) { //EnterAction?.Invoke(); print("enter"); count += 1; if (count == 1) { script.Open(); GetComponent <Animator>().SetBool("Pressed", true); audioSource.PlayOneShot(pressSFX, 0.7f); } }
protected void OnCollisionEnter(Collision collision) { //EnterAction?.Invoke(); print("enter"); count += 1; if (count == 1) { script.Open(); GetComponent <Animator>().SetBool("Pressed", true); audioSource.PlayOneShot(pressSFX, 0.7f); // collision.gameObject.transform.position = transform.position + Vector3.up * 0.5f; } }