Example #1
0
 protected void OnCollisionEnter(Collision collision)
 {
     //EnterAction?.Invoke();
     print("enter");
     count += 1;
     if (count == 1)
     {
         script.Open();
         GetComponent <Animator>().SetBool("Pressed", true);
         audioSource.PlayOneShot(pressSFX, 0.7f);
     }
 }
Example #2
0
 protected void OnCollisionEnter(Collision collision)
 {
     //EnterAction?.Invoke();
     print("enter");
     count += 1;
     if (count == 1)
     {
         script.Open();
         GetComponent <Animator>().SetBool("Pressed", true);
         audioSource.PlayOneShot(pressSFX, 0.7f);
         // collision.gameObject.transform.position = transform.position + Vector3.up * 0.5f;
     }
 }