public IActionResult NinjaIndex() { ViewBag.dojoNinjas = ninjaFactory.HomeInfo(); ViewBag.rogues = ninjaFactory.GrabRogues(); ViewBag.dojos = dojoFactory.FindAll(); return(View("NinjaIndex")); }
public IActionResult Index() { ViewBag.Ninjas = ninjaFactory.FindAll(); ViewBag.Dojos = dojoFactory.FindAll(); return(View("NinjaAll")); }
public IActionResult Index() { IEnumerable <Ninja> Ninjas = ninjaFactory.FindAll(); foreach (var item in Ninjas) { System.Console.WriteLine(item.dojo_id); //This is a slow way. How to map one to many??? if (item.dojo_id > 0) { item.Dojo = dojoFactory.FindByID(item.dojo_id); } } ViewBag.Ninjas = Ninjas; ViewBag.Dojos = dojoFactory.FindAll(); return(View()); }
public IActionResult AllDojos() { ViewBag.allDojos = dojoFactory.FindAll(); ViewBag.allNinjas = ninjaFactory.FindAll(); return(View()); }
public IActionResult Index() { ViewBag.Dojos = dojoFactory.FindAll(); return(View()); }
public IActionResult Dojos() { ViewBag.Dojos = dojoFactory.FindAll(); return(View("DojoAll")); }
public IActionResult Ninjas() { ViewBag.Dojos = dojoFactory.FindAll(); ViewBag.Ninjas = ninjaFactory.NinjasWithDojos(); return(View()); }
public IActionResult Ninja() { ViewBag.dojos_list = dojoFactory.FindAll(); ViewBag.ninjas = ninjaFactory.FindAll(); return(View()); }
public IActionResult Dojos() { ViewBag.Dojos = _dojofactory.FindAll(); return(View()); }
public IActionResult DojoIndex() { ViewBag.dojos = dojoFactory.FindAll(); return(View("Dojo")); }
public IActionResult Dojos() { //We can call upon the methods of the dojoFactory directly now. ViewBag.dojos = dojoFactory.FindAll(); return(View("dojos")); }
public IActionResult Index() { //We can call upon the methods of the userFactory directly now. ViewBag.Dojos = dojoFactory.FindAll(); return(View()); }