public MainController(NinjaFactory nFactory, DojoFactory dFactory) { // Instantiate a NinjaFactory & DojoFactory object that is ummutable (READONLY) // This establishes the initial DB connection. _ninjaFactory = nFactory; _dojoFactory = dFactory; }
public HomeController() { //Instantiate a UserFactory object that is immutable (READONLY) //This establishes the initial DB connection for us. ninjaFactory = new NinjaFactory(); dojoFactory = new DojoFactory(); }
public IActionResult AddDojo(Dojo dojo) { dojoFactory = new DojoFactory(); TryValidateModel(dojo); ViewBag.Error = ModelState; dojoFactory.AddDojo(dojo); return(RedirectToAction("Dojos")); }
public DojoController() { ninjaFactory = new NinjaFactory(); dojoFactory = new DojoFactory(); }
public DojoController() { dojoFactory = new DojoFactory(); }
public HomeController() { dojoFactory = new DojoFactory(); ninjaFactory = new NinjaFactory(); dojoFactory.FindRogue(); }
public DojoController(DojoFactory _dojofactory, NinjaFactory _ninjafactory) { dojoFactory = _dojofactory; ninjaFactory = _ninjafactory; }
public DojoController(DojoFactory dojoFactory) { _dojoFactory = dojoFactory; }
public LeagueController(DojoFactory dfactory, NinjaFactory nfactory) { _dojofactory = dfactory; _ninjafactory = nfactory; }
public HomeController(DojoFactory dFactory, NinjaFactory nFactory) { _dojoFactory = dFactory; _ninjaFactory = nFactory; }
public DojoLeagueController() { dojoFactory = new DojoFactory(); ninjaFactory = new NinjaFactory(); }
public HomeController() { _dojofactory = new DojoFactory(); //this instantiates it }
public HomeController() { dojoFactory = new DojoFactory(); ninjaFactory = new NinjaFactory(); }
public DojoController(NinjaFactory nFactory, DojoFactory dFactory) { _dojoFactory = dFactory; _ninjaFactory = nFactory; }
public DojoController(DojoFactory connect) { dojoFactory = connect; }
public LeagueController() { _ninjafactory = new NinjaFactory(); _dojofactory = new DojoFactory(); }