public override void SetStaticDefaults() { DisplayName.SetDefault("Platinum Hatchet"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Tower Keeper"); DisplayName.AddTranslation((int)GameCulture.CultureName.Chinese, "守塔魔像"); DisplayName.AddTranslation((int)GameCulture.CultureName.Russian, "Хранитель башни"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Wasps"); Main.projFrames[projectile.type] = 4; }
public override void SetStaticDefaults() { DisplayName.SetDefault("Sleeping Star"); ProjectileID.Sets.TrailCacheLength[projectile.type] = 6; ProjectileID.Sets.TrailingMode[projectile.type] = 0; }
public override void SetStaticDefaults() { DisplayName.SetDefault("Rocket Propelled Crystal"); Main.projFrames[projectile.type] = 4; //redundant, since using custom drawing anyway }
public override void SetStaticDefaults() { DisplayName.SetDefault("Gelon Slice"); Tooltip.SetDefault("Increases your max number of minions\n'Sweet 'n' slimy'"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Ancient Dune Worm Mask"); Tooltip.SetDefault("A bit dusty"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Ashe Akuma"); Main.npcFrameCount[npc.type] = 17; }
public override void SetStaticDefaults() { DisplayName.SetDefault("Granite Shield"); Tooltip.SetDefault("Increased invinicility frames duration\n'Made of real rock'"); }
public override void SetStaticDefaults() { Tooltip.SetDefault("Hitting enemies with ki attacks inflicts bleeding."); DisplayName.SetDefault("Ruby Ki Infuser"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Ekans's Pokeball"); //Tooltip.SetDefault(""); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Deerling's Pokeball"); //Tooltip.SetDefault(""); Tooltip.SetDefault("Spring Forme"); }
public override void SetStaticDefaults() { ProjectileID.Sets.Homing[projectile.type] = true; DisplayName.SetDefault("Radiant Spark"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Boreal Wood Spear"); DisplayName.AddTranslation((int)GameCulture.CultureName.Chinese, "北地木矛"); DisplayName.AddTranslation((int)GameCulture.CultureName.Russian, "Копье из северной древесины"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Scattergun"); Tooltip.SetDefault("Converts regular bullets into neon pellets"); SpiritGlowmask.AddGlowMask(item.type, "SpiritMod/Items/Weapon/Gun/Scattergun_Glow"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Stardancer"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Ultra Heavy Bouncer"); Tooltip.SetDefault("Uses bullets, shoots a double splitting ball that inflicts frostburn.\nInspired by Ratchet and Clank: Going Commando."); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Golden Shower"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Jade Fan"); Tooltip.SetDefault("Shoots out 5 spikes"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Blighted Astral Sand"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Placeable Roxcalibur"); Tooltip .SetDefault("'You can rock!'"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("XR-2006 Atlas-X9 Tungsten Slicers"); Main.npcFrameCount[npc.type] = 2; }
public override void SetStaticDefaults() { DisplayName.SetDefault("Tropical Candle"); Tooltip.SetDefault(""); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Primal Blade"); Tooltip.SetDefault("Could be sharper"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Galaxy Fury"); Tooltip.SetDefault("Converts Wooden Arrows into Galaxy Arrows.\nHas a 1/5 chance to shoot out a Galaxy Blast"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Ruin Key"); Tooltip.SetDefault("Opens Ruin Chest once"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Forsted Thorn"); DisplayName.AddTranslation(GameCulture.Chinese, "凝霜荆棘"); Item.staff[item.type] = true; }
public override void SetStaticDefaults() { DisplayName.SetDefault("Aquamarine Ring"); Tooltip.SetDefault("+5% Magic Damage" + "\n+40 Mana"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Cryoshot Bullet"); Tooltip.SetDefault("Has a chance to inflict a devastating damage over time debuff. \nStriking an enemy grants you a defense and regen-boosting buff."); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Reverse Arrow"); }