Beispiel #1
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Platinum Hatchet");
 }
Beispiel #2
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Tower Keeper");
     DisplayName.AddTranslation((int)GameCulture.CultureName.Chinese, "守塔魔像");
     DisplayName.AddTranslation((int)GameCulture.CultureName.Russian, "Хранитель башни");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Wasps");
     Main.projFrames[projectile.type] = 4;
 }
Beispiel #4
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Sleeping Star");
     ProjectileID.Sets.TrailCacheLength[projectile.type] = 6;
     ProjectileID.Sets.TrailingMode[projectile.type]     = 0;
 }
Beispiel #5
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Rocket Propelled Crystal");
     Main.projFrames[projectile.type] = 4;             //redundant, since using custom drawing anyway
 }
Beispiel #6
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Gelon Slice");
     Tooltip.SetDefault("Increases your max number of minions\n'Sweet 'n' slimy'");
 }
Beispiel #7
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Ancient Dune Worm Mask");
     Tooltip.SetDefault("A bit dusty");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Ashe Akuma");
     Main.npcFrameCount[npc.type] = 17;
 }
Beispiel #9
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Granite Shield");
     Tooltip.SetDefault("Increased invinicility frames duration\n'Made of real rock'");
 }
Beispiel #10
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 public override void SetStaticDefaults()
 {
     Tooltip.SetDefault("Hitting enemies with ki attacks inflicts bleeding.");
     DisplayName.SetDefault("Ruby Ki Infuser");
 }
Beispiel #11
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Ekans's Pokeball");
     //Tooltip.SetDefault("");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Deerling's Pokeball");
     //Tooltip.SetDefault("");
     Tooltip.SetDefault("Spring Forme");
 }
Beispiel #13
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 public override void SetStaticDefaults()
 {
     ProjectileID.Sets.Homing[projectile.type] = true;
     DisplayName.SetDefault("Radiant Spark");
 }
Beispiel #14
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Boreal Wood Spear");
     DisplayName.AddTranslation((int)GameCulture.CultureName.Chinese, "北地木矛");
     DisplayName.AddTranslation((int)GameCulture.CultureName.Russian, "Копье из северной древесины");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Scattergun");
     Tooltip.SetDefault("Converts regular bullets into neon pellets");
     SpiritGlowmask.AddGlowMask(item.type, "SpiritMod/Items/Weapon/Gun/Scattergun_Glow");
 }
Beispiel #16
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Stardancer");
 }
Beispiel #17
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Ultra Heavy Bouncer");
     Tooltip.SetDefault("Uses bullets, shoots a double splitting ball that inflicts frostburn.\nInspired by Ratchet and Clank: Going Commando.");
 }
Beispiel #18
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Golden Shower");
 }
Beispiel #19
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Jade Fan");
     Tooltip.SetDefault("Shoots out 5 spikes");
 }
Beispiel #20
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Blighted Astral Sand");
 }
Beispiel #21
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Placeable Roxcalibur");
     Tooltip
     .SetDefault("'You can rock!'");
 }
Beispiel #22
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("XR-2006 Atlas-X9 Tungsten Slicers");
     Main.npcFrameCount[npc.type] = 2;
 }
Beispiel #23
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Tropical Candle");
     Tooltip.SetDefault("");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Primal Blade");
     Tooltip.SetDefault("Could be sharper");
 }
Beispiel #25
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Galaxy Fury");
     Tooltip.SetDefault("Converts Wooden Arrows into Galaxy Arrows.\nHas a 1/5 chance to shoot out a Galaxy Blast");
 }
Beispiel #26
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Ruin Key");
     Tooltip.SetDefault("Opens Ruin Chest once");
 }
Beispiel #27
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Forsted Thorn");
     DisplayName.AddTranslation(GameCulture.Chinese, "凝霜荆棘");
     Item.staff[item.type] = true;
 }
Beispiel #28
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Aquamarine Ring");
     Tooltip.SetDefault("+5% Magic Damage"
                        + "\n+40 Mana");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Cryoshot Bullet");
     Tooltip.SetDefault("Has a chance to inflict a devastating damage over time debuff. \nStriking an enemy grants you a defense and regen-boosting buff.");
 }
Beispiel #30
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Reverse Arrow");


        }