Esempio n. 1
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    void Start()
    {
        useGUILayout      = false;
        dimmer            = GameObject.Find("Dimmer").GetComponent <DimAnimate>();
        displayCardCanvas = GameObject.FindGameObjectWithTag("displaycard").GetComponent <DisplayCardCanvas>();
        MeshRenderer deckText = GameObject.Find("Deck count").GetComponent <MeshRenderer>();

        deckText.sortingLayerName = "PlayBoard bg";
        deckText.sortingOrder     = 1;
    }
Esempio n. 2
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    void Start()
    {
        useGUILayout = false;
        playerObject = GameObject.FindGameObjectWithTag("Player");

        playButton = GameObject.Find("play end button").GetComponent <ButtonAnimate> ();

        displayCardCanvas = GameObject.FindGameObjectWithTag("displaycard").GetComponent <DisplayCardCanvas>();

        eventSystem = GameObject.FindGameObjectWithTag("eventsystem").GetComponent <EventSystem>();
    }
Esempio n. 3
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 void Start()
 {
     useGUILayout = false;
     dimmer = GameObject.Find ("Dimmer").GetComponent<DimAnimate>();
     displayCardCanvas = GameObject.FindGameObjectWithTag("displaycard").GetComponent<DisplayCardCanvas>();
     MeshRenderer deckText = GameObject.Find("Deck count").GetComponent<MeshRenderer>();
     deckText.sortingLayerName = "PlayBoard bg";
     deckText.sortingOrder = 1;
 }
Esempio n. 4
0
    void Start()
    {
        useGUILayout = false;
        playerObject = GameObject.FindGameObjectWithTag ("Player");

        playButton = GameObject.Find ("play end button").GetComponent<ButtonAnimate> ();

        displayCardCanvas = GameObject.FindGameObjectWithTag("displaycard").GetComponent<DisplayCardCanvas>();

        eventSystem = GameObject.FindGameObjectWithTag("eventsystem").GetComponent<EventSystem>();
    }